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== Carrying the soul urn == | == Carrying the soul urn == | ||
After 10 minutes, the Soul Urn spawns in one of two locations in the outermost lanes: beside the overhanging bridge at York Street (Yellow Lane) or beside the bridge at Park Avenue (Green Lane). The urn always spawns first on Yellow Lane at 10 minutes and alternates lanes every 5 minutes. It descends from the sky for 12 seconds before it can be picked up. A player can grab the landed urn by standing near | After 10 minutes, the Soul Urn spawns in one of two locations in the outermost lanes: beside the overhanging bridge at York Street (Yellow Lane) or beside the bridge at Park Avenue (Green Lane). The urn always spawns first on Yellow Lane at 10 minutes and alternates lanes every 5 minutes. It descends from the sky for 12 seconds before it can be picked up. A player can grab the landed urn by standing near its pickup range for 2 seconds. Being [[Melee Attack|melee]]'d or [[Stun|stunned]] while picking up the urn resets its pickup time, and the player cannot [[parry]] while picking it up. | ||
While carrying the urn, the courier is affected in several ways: | While carrying the urn, the courier is affected in several ways: | ||
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** Channeled abilities and items started before picking up the urn, like {{HeroIcon|Ivy}}'s {{AbilityIcon|Air Drop}} and {{ItemIcon|Magic Carpet}}, are not interrupted. Abilities can still be activated for about half a second while picking up urn. {{HeroIcon|Viscous}} cannot carry as {{AbilityIcon|Goo Ball}}. | ** Channeled abilities and items started before picking up the urn, like {{HeroIcon|Ivy}}'s {{AbilityIcon|Air Drop}} and {{ItemIcon|Magic Carpet}}, are not interrupted. Abilities can still be activated for about half a second while picking up urn. {{HeroIcon|Viscous}} cannot carry as {{AbilityIcon|Goo Ball}}. | ||
** While Ivy can no longer pick up the urn while activating her ult, she can still fly allies who are carrying it, or pick the urn up during ult if she stays over it while flying. The latter can be achieved by dropping the urn inside a room with a low roof to fly inside. | ** While Ivy can no longer pick up the urn while activating her ult, she can still fly allies who are carrying it, or pick the urn up during ult if she stays over it while flying. The latter can be achieved by dropping the urn inside a room with a low roof to fly inside. | ||
* They are revealed to the enemy team on the [[Minimap]]. | * They are revealed to the enemy team at all times on the [[Minimap]]. | ||
* They cannot use [[Ziplines]] or [[Teleporter]]s. | * They cannot use [[Ziplines]] or [[Teleporter]]s. | ||
* Going through {{HeroIcon|The Doorman|l1=the Doorman}}'s {{AbilityIcon|Doorway|l1=Doors}} drops the urn at the entrance door. | * Going through {{HeroIcon|The Doorman|l1=the Doorman}}'s {{AbilityIcon|Doorway|l1=Doors}} drops the urn at the entrance door. | ||
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=== Drop-off location === | === Drop-off location === | ||
The drop-off point is on the opposite side of the map, marked by a Soul Urn outline icon on the Minimap and colored red if an enemy player is currently carrying the urn. The urn is instantly turned in when the courier steps onto the drop-off (being in the air doesn't count). | The drop-off point is on the opposite side of the map, marked by a Soul Urn outline icon on the Minimap and colored red if an enemy player is currently carrying the urn. The urn is instantly turned in when the courier steps onto the drop-off (being in the air doesn't count). | ||
If a team is behind by a certain soul threshold | If a team is [[Soul Urn#The comeback mechanic|behind by a certain soul threshold]], the drop-off point moves closer to their side. This "favored" status is indicated by four floating green candles around the urn, and a green arrow over the urn pointing to the favored side in the minimap. For the leading team (drop-off on the enemy's side), the candles and minimap arrow are red. | ||
The drop-off location is determined when an urn is first picked up by any player. Once determined, the drop-off point is fixed until the next urn spawn, even if the urn walks back to its spawn or the team soul difference changes. | The drop-off location is determined when an urn is first picked up by any player. Once determined, the drop-off point is fixed until the next urn spawn, even if the urn walks back to its spawn or the team soul difference changes. | ||
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The courier receives a personal bonus equal to '''35% of their total share''' (Base Share + Comeback Bonus). This bonus is awarded '''instantly''' upon delivery and cannot be denied by the enemy team. They also get 4 random [[Golden Statue]] buffs. | The courier receives a personal bonus equal to '''35% of their total share''' (Base Share + Comeback Bonus). This bonus is awarded '''instantly''' upon delivery and cannot be denied by the enemy team. They also get 4 random [[Golden Statue]] buffs. | ||
=== The | === The "Comeback" mechanic === | ||
{{Correction|The math for comeback bounty may be inaccurate and needs more testing}} | {{Correction|The math for comeback bounty may be inaccurate and needs more testing}} | ||
If the capturing team is behind by '''10% or more''' (15% for the first urn), the Urn becomes a Comeback Urn. This adds a '''Comeback Bonus''' to the reward: | [[File:Soul Urn favored.png|thumb|159x159px|Green candles indicating favored drop-off on the player's side]] | ||
If the capturing team is behind by '''10% or more''' (15% for the first urn), the Urn becomes a "Comeback," "Preferred," or "Favored" Urn. If this is the case, candles will appear around the urn. In the case of one's own team being in a soul deficit, '''blue candles''' will rotate around the urn. In the case that the enemy team is in a soul deficit, '''red candles''' will rotate around the urn. | |||
This adds a '''Comeback Bonus''' to the reward: | |||
* '''Bonus Calculation:''' The bonus scales based on game time and the team's soul deficit. It uses a growth rate of '''130 Souls per minute'''. | * '''Bonus Calculation:''' The bonus scales based on game time and the team's soul deficit. It uses a growth rate of '''130 Souls per minute'''. | ||
* '''Approximate Formula:''' Individual Bonus = 130 × Minutes × Deficit % | * '''Approximate Formula:''' Individual Bonus = 130 × Minutes × Deficit % | ||