Soul Urn: Difference between revisions

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{{Construction}}
[[File:Soul Urn Render.png|right|frameless|278x278px]]{{Quotation|Soul Urn|You'd think people would be more excited about a jar of souls!}}
[[File:Soul Urn Render.png|right|frameless|278x278px]]{{Quotation|Soul Urn|You'd think people would be more excited about a jar of souls!}}
The '''Soul Urn''', also known as '''Spirit Urn, Soul Jar''' or '''Spirit Jar''', is an objective that spawns at the 12-minute mark and respawns in 6-minute intervals.
The '''Soul Urn''', also known as '''Spirit Urn, Soul Jar''' or '''Spirit Jar''', is an objective that spawns at the 12-minute mark and respawns in 6-minute intervals.
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[[File:Soul Urn.png|thumb|Soul Urn icon]]
[[File:Soul Urn.png|thumb|Soul Urn icon]]


== Carrying the soul urn ==
== Carrying the Urn ==
After 12 minutes, the Soul Urn spawns in one of 6 possible locations:  
After 12 minutes, the Soul Urn spawns in one of 6 possible locations:  


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While carrying the urn, the courier is affected in several ways:
While carrying the urn, the courier is affected in several ways:
* They get a bonus of +3.5 m/s [[Move Speed]] (capped at 15 m/s max), +2m/s [[Sprint Speed]], +1 [[Stamina]], +10% Dash Distance, +15% Stamina Regen, and have 100% [[Slow Resistance]].
* They get a bonus of +3.5 m/s [[Move Speed]] (capped at 15 m/s max), +2m/s [[Sprint Speed]], +1 [[Stamina]], +10% Dash Distance, +15% Stamina Regen, and have 100% [[Slow Resistance]].
** If they're on the favored team, the courier also gets +35% Bullet and Spirit [[Damage Resistance|Resist]] and +4m/s Sprint Speed (along with the default +2m/s).
** If they're on the favored team, the courier also gets +{{MiscData|citadel_idol_cashin|ComebackAuraModifier|modifierProvidedByAura|ScriptValues|1|value}}% Bullet, Spirit and Debuff [[Damage Resistance|Resist]] and +5m/s Sprint Speed (along with the default +2m/s).
* They are [[Status Effects#Disarmed|disarmed]] and [[Status Effects#Movement Silence|movement silenced]].
* They are [[Status Effects#Disarmed|disarmed]] and [[Status Effects#Movement Silence|movement silenced]].
** {{HeroIcon|Yamato}} can bypass these restrictions with {{AbilityIcon|Shadow Transformation}}. This is likely unintentional.
** {{HeroIcon|Yamato}} can bypass these restrictions with {{AbilityIcon|Shadow Transformation}}. This is likely unintentional.
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The courier can drop the urn at any time by pressing their [[parry]] key. [[Melee Attack|Melee attacks]] (light or heavy) and [[Melee Damage]] abilities from enemy Players (or [[NPCs]]), and any [[Status_Effects|stun]] source will force the courier to drop it. If the urn is left on the ground, it will wait indefinitely if there are enemies of the last courier's team in a 40m radius, or for 13s if there are only ally players in that radius. Once either this timer runs out or all players leave the 40m radius, it cannot be picked up anymore and will run back to its spawn point.
The courier can drop the urn at any time by pressing their [[parry]] key. [[Melee Attack|Melee attacks]] (light or heavy) and [[Melee Damage]] abilities from enemy Players (or [[NPCs]]), and any [[Status_Effects|stun]] source will force the courier to drop it. If the urn is left on the ground, it will wait indefinitely if there are enemies of the last courier's team in a 40m radius, or for 13s if there are only ally players in that radius. Once either this timer runs out or all players leave the 40m radius, it cannot be picked up anymore and will run back to its spawn point.


The team favored by the urn (see "Comeback mechanic" below) receives 35% bullet and spirit resist in a 60m radius of the urn while it's being deposited.
'''Note:''' The Soul Urn's soul value is determined at the moment it spawns. Holding onto the urn for longer durations does not increase its value.
 
[[File:Soul Urn favored.png|thumb|159x159px|Green candles indicating favored drop-off on the player's side]]
=== Comeback mechanic ===
If the capturing team is behind by '''10% or more''' (15% for the first urn), the Urn becomes a "Favored" or "Comeback" Urn. In this case, candles will appear around the urn after it has landed. In the case of one's own team being in a soul deficit, '''green candles''' will rotate around the urn. In the case that the enemy team is in a soul deficit, '''red candles''' will rotate around the urn.
 
The team favored by the urn receives {{MiscData|citadel_idol_cashin|ComebackAuraModifier|modifierProvidedByAura|ScriptValues|1|value}}% bullet, spirit and debuff resist in a {{MiscData|citadel_idol_cashin|ZoneRadiusMeters}}m radius of the urn while it's being deposited.


'''Note:''' The Soul Urn's soul value is determined at the moment it spawns. Holding onto the urn for longer durations does not increase its value.
== Delivering the Urn ==
The drop-off point is on the bridge in the middle of the lane opposite to the urn spawn. Any players near this area while the urn is being carried and delivered are revealed in the minimap, like the courier.


=== Delivering the urn ===
Once the courier drops off the urn, it starts a "Depositing" phase. This creates a capture point of {{MiscData|citadel_idol_cashin|ZoneRadiusMeters}}m radius around the urn drop-off, indicating by a green circle effect. The time to capture the point is as follows:
The drop-off point is under the bridge in the middle of the lane opposite to the urn spawn. Any players near this area while the urn is being carried and delivered are revealed in the minimap, like the courier.


Once the courier drops off the urn, it starts a "Depositing" phase, the duration of which is based on the net worth of the courier's team (see "Comeback mechanic" below):
* Favored team (behind): {{MiscData|citadel_idol_cashin|TotalTimeToCaptureFavored}}s
* Neutral team: {{MiscData|citadel_idol_cashin|TotalTimeToCapture}}s
* Unfavored team (ahead): {{MiscData|citadel_idol_cashin|TotalTimeToCaptureUnfavored}}s


* Delivered by favored team (behind): 5s
Both teams earn progress as long as they have at least one player in the capture point, but the urn can only be claimed once there's only one team in the point. The progress rate is the same regardless of how many players per team are in the point.
* Delivered by neutral team: 10s
* Delivered by unfavored team (ahead): 15s


A player on the enemy team can contest the urn during this phase by hitting it with a heavy melee attack, which switches to their team's timer and adds +3s to their timer.
If the urn has been contested for over {{MiscData|citadel_idol_cashin|TimeToGiveUp}}s, all souls will be released as [[Soul Orbs]] to be claimed by either team.


=== Anti-stalling mechanics ===
=== Anti-stalling mechanics ===
To prevent one team from holding the urn for too long without delivering it, the urn begins to deal [[Pure Damage]] to its courier for 5% of their max health per second and disables their [[Health Regen]] after carrying it for 30 seconds (counting the time it's held by the entire team). However, this timer is paused if there are enemies in a 40m radius of the courier or if the urn is dropped, and resets if the enemy team picks it up. 2s are added to the team's timer whenever the urn is picked up again.
To prevent one team from holding the urn for too long without delivering it, the urn begins to deal [[Pure Damage]] to its courier for 5% of their max health per second and disables their [[Health Regen]] after carrying it for 40 seconds (counting the time it's held by the entire team). However, this timer is paused if there are enemies in a 40m radius of the courier or if the urn is dropped, and resets if the enemy team picks it up. 2s are added to the team's timer whenever the urn is picked up again.


If the team's urn timer goes over 45s, the urn will run back to its spawn if it's dropped again with no enemies nearby.
If the team's urn timer goes over 45s, the urn will run back to its spawn if it's dropped again with no enemies nearby.


== Soul urn reward ==
== Reward ==
The Soul Urn's base soul bounty is '''1300 Souls''' and increases by '''230 Souls per minute''' of game time. This value is "locked in" at the minute the Urn spawns.
The Soul Urn's base soul bounty is '''{{Souls|1040}} Souls''' and increases by '''{{Souls|184}} Souls per minute''' of game time. This value is "locked in" at the minute the Urn spawns.


* '''12-minute Urn:''' 4,060 Souls
* '''12-minute Urn:''' {{Souls|{{#expr:1040+(184*12)}}}} Souls
* '''18-minute Urn:''' 5,440 Souls
* '''18-minute Urn:''' {{Souls|{{#expr:1040+(184*18)}}}} Souls
* '''30-minute Urn:''' 8,200 Souls
* '''30-minute Urn:''' {{Souls|{{#expr:1040+(184*30)}}}} Souls


When a team successfully turns in the Soul Urn:
When a team successfully turns in the Soul Urn:
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=== Courier's bonus ===
=== Courier's bonus ===
The courier receives a personal bonus equal to '''35% of their total share''' (Base Share + Comeback Bonus). This bonus is awarded '''instantly''' upon delivery and cannot be denied by the enemy team. They also get 4 random [[Golden Statue]] buffs.
The courier receives a personal bonus equal to '''{{MiscData|citadel_idol_cashin|DropOffPlayerBonusPercent}}% of their total share''' (Base Share + Comeback Bonus), as well as 4 random [[Golden Statue]] buffs. These bonuses are awarded '''instantly''' upon delivery (before the depositing phase, and not affected by which team ultimately wins the urn).


=== The "Comeback" mechanic ===
=== Comeback reward ===
{{Correction|The math for comeback bounty may be inaccurate and needs more testing}}
[[File:Soul Urn favored.png|thumb|159x159px|Green candles indicating favored drop-off on the player's side]]
If the capturing team is behind by '''10% or more''' (15% for the first urn), the Urn becomes a "Comeback," "Preferred," or "Favored" Urn. If this is the case, candles will appear around the urn after it has landed. In the case of one's own team being in a soul deficit, '''green candles''' will rotate around the urn. In the case that the enemy team is in a soul deficit, '''red candles''' will rotate around the urn.


This adds a '''Comeback Bonus''' to the reward:
This adds a '''Comeback Bonus''' to the reward:
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* '''Approximate Formula:''' Individual Bonus = 130 × Minutes × Deficit %
* '''Approximate Formula:''' Individual Bonus = 130 × Minutes × Deficit %
* '''Safe Payout:''' The entire Comeback Bonus is added to the '''Instant Soul''' pool.  
* '''Safe Payout:''' The entire Comeback Bonus is added to the '''Instant Soul''' pool.  
* '''Orbs:''' The contestable Soul Orbs '''do not increase''' during a comeback; they remain fixed at 50% of the original base share.


'''Note:''' The first 3,000 souls of net worth difference are generally ignored when calculating the deficit, which may slightly dampen the bonus for smaller leads.
'''Note:''' The first 3,000 souls of net worth difference are generally ignored when calculating the deficit, which may slightly dampen the bonus for smaller leads.