Soul Urn: Difference between revisions

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* '''Bonus Calculation:''' The bonus scales based on game time and the team's soul deficit. It uses a growth rate of '''130 Souls per minute'''.
* '''Bonus Calculation:''' The bonus scales based on game time and the team's soul deficit. It uses a growth rate of '''130 Souls per minute'''.
* '''Approximate Formula:''' Individual Bonus = 130 × Minutes × Deficit %
* '''Approximate Formula:''' Individual Bonus = 130 × Minutes × Deficit %
* '''Safe Payout:''' The entire Comeback Bonus is added to the '''Instant Soul''' pool.


'''Note:''' The first 3,000 souls of net worth difference are generally ignored when calculating the deficit, which may slightly dampen the bonus for smaller leads.
'''Note:''' The first 3,000 souls of net worth difference are ignored when calculating the deficit, which slightly dampens the bonus for smaller leads.
 
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== Reward scenarios ==
== Reward scenarios ==
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| 50 || 12,800 || 2,133 || 2,880 || 7,147
| 50 || 12,800 || 2,133 || 2,880 || 7,147
|}
|}
'''Note:''' ''Team Instant'' refers to the total non-deniable souls granted to the team (Instant shares + Courier bonus). All fractional soul values have been rounded.
'''Note:''' ''Team Instant'' refers to the total non-deniable souls granted to the team (Instant shares + Courier bonus). All fractional soul values have been rounded.-->


== Update history ==
== Update history ==