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→Trivia: Trapper Lore moved (non-canon until implemented, like Fathom lore w/ The Deep); Center Temple Stuff; Rework into Unstable Rift mentioned |
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The '''Soul Urn''', also known as '''Spirit Urn, Soul Jar''' or '''Spirit Jar''', is an objective that spawns at the {{#var:First_spawn_time}}-minute mark and respawns in {{#var:Respawn_time}}-minute intervals. | The '''Soul Urn''', also known as '''Spirit Urn, Soul Jar''' or '''Spirit Jar''', is an objective that spawns at the {{#var:First_spawn_time}}-minute mark and respawns in {{#var:Respawn_time}}-minute intervals. | ||
Players can pick up the urn and deliver it to its destination at the side lanes of the map. Doing so grants the | Players can pick up the urn and deliver it to its destination at the side lanes of the map. Doing so grants the courier [[Souls]] and 4 [[Golden statue]] buffs. | ||
[[File:Soul Urn.png|thumb|Soul Urn icon]] | [[File:Soul Urn.png|thumb|Soul Urn icon]] | ||
== Spawn == | == Spawn == | ||
The soul urn spawns next to the bridge in either Yellow or Green Lane. | |||
The urn respawns and alternates lanes every {{#var:Respawn_time}} minutes. However, if the urn is picked up ''before'' the next spawn time and delivered ''after'' (i.e. picked up before {{#var:Second_spawn_time}} minutes and delivered after), it does not spawn again until the next scheduled spawn time. It descends from the sky for 12 seconds before it can be picked up. A player can grab the landed urn by hitting it with a [[Melee Attack]] (light or heavy). | The urn respawns and alternates lanes every {{#var:Respawn_time}} minutes. However, if the urn is picked up ''before'' the next spawn time and delivered ''after'' (i.e. picked up before {{#var:Second_spawn_time}} minutes and delivered after), it does not spawn again until the next scheduled spawn time. It descends from the sky for 12 seconds before it can be picked up. A player can grab the landed urn by hitting it with a [[Melee Attack]] (light or heavy). | ||
The drop-off point is on the opposite side of the map to the urn spawn. If the urn hasn't been picked up in 3 minutes, it will start walking on its own to the drop-off. | |||
== Carrying the Urn == | == Carrying the Urn == | ||
While carrying the urn, the courier is affected in several ways: | While carrying the urn, the courier is affected in several ways: | ||
* They get a bonus of +3.5 m/s [[Move Speed]] (capped at 15 m/s max), +2m/s [[Sprint Speed]], +1 [[Stamina]], +10% Dash Distance, +15% Stamina Regen, and have 100% [[Slow Resistance]]. | * They get a bonus of +3.5 m/s [[Move Speed]] (capped at 15 m/s max), +2m/s [[Sprint Speed]], +1 [[Stamina]], +10% Dash Distance, +15% Stamina Regen, and have 100% [[Slow Resistance]]. | ||
** If they're on the trailing team, the courier also gets up to +{{MiscData|citadel_idol_cashin|ComebackAuraModifier|modifierProvidedByAura|ScriptValues|1|value}}% [[Damage Resistance|Bullet, Spirit]], and [[Debuff Resist]] and +5m/s Sprint Speed (along with the default +2m/s). These buffs scale based on how behind the team is in souls (up to 15%). | |||
** If they're on the | |||
* They cannot use [[Ziplines]] or [[Teleporter]]s. | * They cannot use [[Ziplines]] or [[Teleporter]]s. | ||
* Going through {{HeroIcon|The Doorman|l1=the Doorman}}'s {{AbilityIcon|Doorway|l1=Doors}} drops the urn at the entrance door. | * Going through {{HeroIcon|The Doorman|l1=the Doorman}}'s {{AbilityIcon|Doorway|l1=Doors}} drops the urn at the entrance door. | ||
** Doorman using ally {{AbilityIcon|Luggage Cart}} on himself also makes him drop it, but not if he uses it to push an ally. | ** Doorman using ally {{AbilityIcon|Luggage Cart}} on himself also makes him drop it, but not if he uses it to push an ally. | ||
* {{HeroIcon|Mirage}} drops the urn if he uses {{AbilityIcon|Traveler}}. | |||
* {{HeroIcon|Viscous}} drops the urn if he uses {{AbilityIcon|Goo Ball}}. | * {{HeroIcon|Viscous}} drops the urn if he uses {{AbilityIcon|Goo Ball}}. | ||
* {{HeroIcon|Rem}} and {{HeroIcon|Mo & Krill}} using {{AbilityIcon|Burrow}} cannot enter [[vent]]s. | * {{HeroIcon|Rem}} and {{HeroIcon|Mo & Krill}} using {{AbilityIcon|Burrow}} cannot enter [[vent]]s. | ||
[[Melee Attack|Melee attacks]] (light or heavy) and [[Melee Damage]] abilities from enemy Players (or [[NPCs]]), and any [[Status_Effects|stun]] source will force the courier to drop the urn. If the urn is left on the ground, it will wait indefinitely if there are enemies of the last courier's team in a 40m radius, or for 13s if there are only ally players in that radius. Once either this timer runs out or all players leave the 40m radius, it cannot be picked up anymore and will run back to its spawn point. | |||
'''Note:''' The Soul Urn's soul value is determined at the moment it spawns. Holding onto the urn for longer durations does not increase its value. | '''Note:''' The Soul Urn's soul value is determined at the moment it spawns. Holding onto the urn for longer durations does not increase its value. | ||
=== Anti-stalling mechanics === | === Anti-stalling mechanics === | ||
If the urn hasn't been delivered in 45s, it will start decaying in value for another 45s, until its value reaches zero and it expires. This is indicated by the "delivering the urn" text turning red and counting down. | |||
== Reward == | == Reward == | ||
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* 30-minute Urn: {{Souls|{{#expr:{{DataProp|Convar|citadel_crate_reward_base}}+({{DataProp|Convar|citadel_crate_reward_time_multiplier}}*30)}}}} Souls | * 30-minute Urn: {{Souls|{{#expr:{{DataProp|Convar|citadel_crate_reward_base}}+({{DataProp|Convar|citadel_crate_reward_time_multiplier}}*30)}}}} Souls | ||
The courier also receives 4 random [[Golden Statue]] buffs. | |||
{{Permanent buffs}} | {{Permanent buffs}} | ||
=== | === Comeback bonus === | ||
If the | If the courier is on the trailing team, they get a soul bonus that scales based on game time and the team's soul deficit. It uses a growth rate of {{Souls|{{MiscData|citadel_idol_cashin|ComebackBounty}}}} Souls per minute. | ||
Approximate Formula: Individual Bonus = {{MiscData|citadel_idol_cashin|ComebackBounty}} × Minutes × Deficit % | Approximate Formula: Individual Bonus = {{MiscData|citadel_idol_cashin|ComebackBounty}} × Minutes × Deficit % | ||
== Update history == | == Update history == | ||
{{Update history}} | {{Update history}} | ||