Souls/Update history: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) No edit summary |
Gammaton32 (talk | contribs) No edit summary |
||
| (15 intermediate revisions by 4 users not shown) | |||
| Line 1: | Line 1: | ||
{{Update history table | {{Update history table | ||
| contents = | | contents = | ||
{{Update history table/row | |||
| update = {{Update link|July|28|2026}} | |||
| changes = | |||
* The Orb Spawners in base that give 10 souls on hit now split to nearby players on expire | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|July|9|2026}} | |||
| changes = | |||
* Objectives bounty split for nearby heroes reduced from 40% to 30% (this means slightly more portion of the bounty is split team wide rather than towards an individual player) | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|June|30|2026}} | |||
| changes = | |||
* First blood bounty reduced from 150 to 125 | |||
* Base kill bounty reduced from 250 to 200 (max is still 2200 at 40m) | |||
* {{PageRef|Trooper}} bounty ratio in the deniable flying orb increased from 40% to 50% | |||
* Minimum unsecured souls allowed to drop reduced from 150 to 50 + 5/min | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|June|11|2026}} | |||
| changes = | |||
* Kill comeback bounty values increased by 8% | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|April|30|2026}} | |||
| changes = | |||
* Souls required for boons after 13.2k/15k/17k/+2k per boon to 13.2k/14.5k/+1.5k per boon (ends at 40k instead of 49k) | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|December|16|2025}} | |||
| changes = | |||
* Increased kill bounty for solo kills (1 attacker in the kill) by 25%, and by 15% for duo kills | |||
* Increased portion of the bounty the killer gets relative to the assist portion | |||
* Increased comeback bounties for losing team a bit | |||
* Unsecured souls claim period reworked. Previously the way it worked was any unsecured souls you gained were added to a rolling 165s window, where it was divided over that time and given out, with a minimum amount given per second of 1 soul. The new system drains 0.5% (of the remaining souls) + 1.6 (scales with the 8% bounty growth per minute). | |||
**There are a few examples below to show how they compare. Old was 165s (assuming bounty was at least 165s). New is: | |||
***1x Small Camp: 77s | |||
***2x Medium Camps: 163s | |||
***1x Hard Camp: 193s | |||
***4x Medium Camps: 230s | |||
***2x Hard Camps: 263s | |||
***1x Hard Camp + 3x Medium Camps: 270s | |||
***2x Hard Camp + 6x Medium Camps: 354s | |||
}} | |||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|November|23|2025}} | | update = {{Update link|November|23|2025}} | ||
| Line 18: | Line 64: | ||
* Trooper bounty values increased by 10% | * Trooper bounty values increased by 10% | ||
* Trooper bounty split ratios updated from 1/0.65/0.28/0.15/0.12/0.08 to 1/0.54/0.36/0.25/0.2/0.16 | * Trooper bounty split ratios updated from 1/0.65/0.28/0.15/0.12/0.08 to 1/0.54/0.36/0.25/0.2/0.16 | ||
* Minimum unsecured gold to drop increased from 100 to 150 | |||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| Line 69: | Line 116: | ||
* Troopers no longer need to be last hit by a player in order to generate souls, as long as you are nearby. Troopers no longer have the "near death" flashing behavior. | * Troopers no longer need to be last hit by a player in order to generate souls, as long as you are nearby. Troopers no longer have the "near death" flashing behavior. | ||
* Soul Orb denies changed from 65/35% to 50/50%. | * Soul Orb denies changed from 65/35% to 50/50%. | ||
}} | |||
{{Update history table/row | |||
| update = {{Update link|December|21|2024}} | |||
| changes = | |||
* Tick gold increased from 2/1% to 2.5/1.5% | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|December|6|2024}} | |||
| changes = | |||
* Added a tick based souls system that gives the bottom two net worth players on the team a small amount of souls per second. The amount of souls available to distribute to the bottom two players is based on the souls gathered by your team (2% and 1%). This occurs after the laning phase. | |||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| Line 79: | Line 136: | ||
| changes = | | changes = | ||
* Soul Sharing ratios post-lane reduced from 100/75/50/35/28/22% to 100/70/45/33/25/20% (for 1/2/3/4/5/6 players) | * Soul Sharing ratios post-lane reduced from 100/75/50/35/28/22% to 100/70/45/33/25/20% (for 1/2/3/4/5/6 players) | ||
}} | |||
{{Update history table/row | |||
| update = {{Update link|October|10|2024}} | |||
| changes = | |||
* Comeback formula weighted a bit less on team vs team net worth calculation and more on the strength of the dying hero (regardless of lead) | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|September|26|2024}} | |||
| changes = | |||
* Added a First Blood bonus bounty for the first kill each player gets. Grants 150 bonus souls. | |||
* Troopers no longer give half bounty when base guardians are destroyed for that lane | |||
* Killer to Assist bounty ratio reduced from 2.0 to 1.7 (slightly more to assists) | |||
* Fixed Sinner's Sacrifice sharing bounty to nearby allies | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|July|18|2024}} | |||
| changes = | |||
* Reworked comeback formula to be less weighted towards team vs team net worth and more towards the net worth of the dying hero compared to the average of your team (regardless if your team is leading or not) | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|June|13|2024}} | |||
| changes = | |||
* Urn reward now has a comeback component where it gives extra gold for the team that is behind based on the magnitude | |||
* A small share of the comeback portion of hero kill bounty is now given to each other player outside of just the kill/assist players. This also makes the amount the killer gets be more consistent, previously the amount could vary significantly based on how many people were involved. The killer and assist players still get the bigger shares. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|May|23|2024}} | |||
| changes = | |||
* Hero kill bounty ratio between Killer and Assister reduced from 2.75x to 2.55x (means slightly more to the Assister) | |||
* Unclaimed souls now convert 10% slower | |||
}} | }} | ||
}} | }} | ||