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{{Update history table | {{Update history table | ||
| contents = | | contents = | ||
{{Update history table/row | |||
| update = {{Update link|July|28|2026}} | |||
| changes = | |||
* The Orb Spawners in base that give 10 souls on hit now split to nearby players on expire | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|July|9|2026}} | |||
| changes = | |||
* Objectives bounty split for nearby heroes reduced from 40% to 30% (this means slightly more portion of the bounty is split team wide rather than towards an individual player) | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|June|30|2026}} | |||
| changes = | |||
* First blood bounty reduced from 150 to 125 | |||
* Base kill bounty reduced from 250 to 200 (max is still 2200 at 40m) | |||
* {{PageRef|Trooper}} bounty ratio in the deniable flying orb increased from 40% to 50% | |||
* Minimum unsecured souls allowed to drop reduced from 150 to 50 + 5/min | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|June|11|2026}} | |||
| changes = | |||
* Kill comeback bounty values increased by 8% | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|April|30|2026}} | |||
| changes = | |||
* Souls required for boons after 13.2k/15k/17k/+2k per boon to 13.2k/14.5k/+1.5k per boon (ends at 40k instead of 49k) | |||
}} | |||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|December|16|2025}} | | update = {{Update link|December|16|2025}} | ||
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* Comeback formula weighted a bit less on team vs team net worth calculation and more on the strength of the dying hero (regardless of lead) | * Comeback formula weighted a bit less on team vs team net worth calculation and more on the strength of the dying hero (regardless of lead) | ||
}} | |||
{{Update history table/row | |||
| update = {{Update link|September|26|2024}} | |||
| changes = | |||
* Added a First Blood bonus bounty for the first kill each player gets. Grants 150 bonus souls. | |||
* Troopers no longer give half bounty when base guardians are destroyed for that lane | |||
* Killer to Assist bounty ratio reduced from 2.0 to 1.7 (slightly more to assists) | |||
* Fixed Sinner's Sacrifice sharing bounty to nearby allies | |||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
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| changes = | | changes = | ||
* Urn reward now has a comeback component where it gives extra gold for the team that is behind based on the magnitude | * Urn reward now has a comeback component where it gives extra gold for the team that is behind based on the magnitude | ||
A small share of the comeback portion of hero kill bounty is now given to each other player outside of just the kill/assist players. This also makes the amount the killer gets be more consistent, previously the amount could vary significantly based on how many people were involved. The killer and assist players still get the bigger shares. | * A small share of the comeback portion of hero kill bounty is now given to each other player outside of just the kill/assist players. This also makes the amount the killer gets be more consistent, previously the amount could vary significantly based on how many people were involved. The killer and assist players still get the bigger shares. | ||
}} | |||
{{Update history table/row | |||
| update = {{Update link|May|23|2024}} | |||
| changes = | |||
* Hero kill bounty ratio between Killer and Assister reduced from 2.75x to 2.55x (means slightly more to the Assister) | |||
* Unclaimed souls now convert 10% slower | |||
}} | }} | ||
}} | }} | ||