Souls/Update history: Difference between revisions

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* Hero kill comeback values reduced by 15%.
* Hero kill comeback values reduced by 15%.
* The losing team now gains up to 25% more souls from troopers, neutrals, vaults, and objectives, based on how behind they are (peaks at 20% max networth delta). First 3k in networth difference is ignored.
* The losing team now gains up to 25% more souls from troopers, neutrals, vaults, and objectives, based on how behind they are (peaks at 20% max networth delta). First 3k in networth difference is ignored.
* Players gain back ammo when claiming an Orb.
* Improved reliability of soul orb claims when experiencing momentary packet loss or latency.
* Reworked visual effects to more clearly communicate when they are claimable or expiring.
* Reworked client feedback when shooting a soul orb prior to being awarded the souls.
* Soul orbs no longer automatically claim when colliding with the world.
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{{Update history table/row
{{Update history table/row
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| changes =
| changes =
* Soul Orbs no longer have special duplication rules before 8 minutes. Soul splitting rules are now the same before 8 minutes as afterwards. Adjusted trooper economy to compensate. There is also no longer a bounty bump that occurs at 8 minutes.
* Soul Orbs no longer have special duplication rules before 8 minutes. Soul splitting rules are now the same before 8 minutes as afterwards. Adjusted trooper economy to compensate. There is also no longer a bounty bump that occurs at 8 minutes.
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{{Update history table/row
| update = {{Update link|April|4|2025}}
| changes =
* Soul orb spawn delay range increased from 0.2-0.7 to 0.4-0.7
* Soul orb size increased by 10%
* Soul orb lag compensation buffer increased from 120ms to 140ms
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{{Update history table/row
{{Update history table/row