Souls/Update history: Difference between revisions

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{{Update history table
{{Update history table
| contents =  
| contents =  
{{Update history table/row
| update = {{Update link|November|21|2025}}
| changes =
* Trooper bounty mechanics have been reworked. The first half of the souls still fly out as deniable orb, however rather than the other half being instantly given to nearby players it will fall to the ground as an orb that you need to get near to pick up. It has a 18m capture radius where it'll travel to you once you get within. Only one player needs to claim it, share rules remain the same as before.
* They last for 18s on the ground. Duration increases by 2s per minute up to 40s after 10 minutes.
* Enemy orbs are visible as faint colorless soul orbs to your team, but cannot be claimed.
* Amount of souls in the flying orb that can be secured/denied reduced from 50% to 40%
* Very small tweaks to the secure/deny lag calculation to improve it
* Increased trooper range to be considered in range for souls to drop from 35m to 45m
* Starting souls count increased from 400 to 600
}}
{{Update history table/row
{{Update history table/row
| update = {{Update link|October|2|2025}}
| update = {{Update link|October|2|2025}}