Souls/Update history: Difference between revisions

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| changes =  
| changes =  
* Soul Sharing ratios post-lane reduced from 100/75/50/35/28/22% to 100/70/45/33/25/20% (for 1/2/3/4/5/6 players)
* Soul Sharing ratios post-lane reduced from 100/75/50/35/28/22% to 100/70/45/33/25/20% (for 1/2/3/4/5/6 players)
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{{Update history table/row
| update = {{Update link|October|10|2024}}
| changes =
* Comeback formula weighted a bit less on team vs team net worth calculation and more on the strength of the dying hero (regardless of lead)
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{{Update history table/row
| update = {{Update link|July|18|2024}}
| changes =
* Reworked comeback formula to be less weighted towards team vs team net worth and more towards the net worth of the dying hero compared to the average of your team (regardless if your team is leading or not)
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{{Update history table/row
| update = {{Update link|June|13|2024}}
| changes =
* Urn reward now has a comeback component where it gives extra gold for the team that is behind based on the magnitude
A small share of the comeback portion of hero kill bounty is now given to each other player outside of just the kill/assist players. This also makes the amount the killer gets be more consistent, previously the amount could vary significantly based on how many people were involved. The killer and assist players still get the bigger shares.
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