Souls/Update history: Difference between revisions

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* Trooper ally split updated from 100/65/30/20/15/11% to 100/65/28/15/12/8%
* Trooper ally split updated from 100/65/30/20/15/11% to 100/65/28/15/12/8%
* Hero bounties are now reduced based on the amount of players, similar to the trooper mechanic. (Means kills are less efficient/rewarding when its a big group, 1/2/3/4/5/6 players are 100/100/90/85/80/75% efficient)
* Hero bounties are now reduced based on the amount of players, similar to the trooper mechanic. (Means kills are less efficient/rewarding when its a big group, 1/2/3/4/5/6 players are 100/100/90/85/80/75% efficient)
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{{Update history table/row
| update = {{Update link|July|4|2025}}
| changes =
* Comeback values are now roughly 25% stronger (this was released before this patch in a recent update)
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{{Update history table/row
| update = {{Update link|June|17|2025}}
| changes =
* Killing heroes no longer spawns orbs, instead the souls are directly awarded to the killer and assisters
* Destroying objectives no longer spawns orbs, instead the souls are directly awarded to the killer and their team
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{{Update history table/row
| update = {{Update link|May|8|2025}}
| changes =
* Hero kill comeback values reduced by 15%.
* The losing team now gains up to 25% more souls from troopers, neutrals, vaults, and objectives, based on how behind they are (peaks at 20% max networth delta). First 3k in networth difference is ignored.
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{{Update history table/row
{{Update history table/row