Souls/Update history: Difference between revisionsGive feedback
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* Hero kill comeback values reduced by 15%. | * Hero kill comeback values reduced by 15%. | ||
* The losing team now gains up to 25% more souls from troopers, neutrals, vaults, and objectives, based on how behind they are (peaks at 20% max networth delta). First 3k in networth difference is ignored. | * The losing team now gains up to 25% more souls from troopers, neutrals, vaults, and objectives, based on how behind they are (peaks at 20% max networth delta). First 3k in networth difference is ignored. | ||
* Players gain back ammo when claiming an Orb. | |||
* Improved reliability of soul orb claims when experiencing momentary packet loss or latency. | |||
* Reworked visual effects to more clearly communicate when they are claimable or expiring. | |||
* Reworked client feedback when shooting a soul orb prior to being awarded the souls. | |||
* Soul orbs no longer automatically claim when colliding with the world. | |||
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{{Update history table/row | {{Update history table/row | ||
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| changes = | | changes = | ||
* Soul Orbs no longer have special duplication rules before 8 minutes. Soul splitting rules are now the same before 8 minutes as afterwards. Adjusted trooper economy to compensate. There is also no longer a bounty bump that occurs at 8 minutes. | * Soul Orbs no longer have special duplication rules before 8 minutes. Soul splitting rules are now the same before 8 minutes as afterwards. Adjusted trooper economy to compensate. There is also no longer a bounty bump that occurs at 8 minutes. | ||
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{{Update history table/row | |||
| update = {{Update link|April|4|2025}} | |||
| changes = | |||
* Soul orb spawn delay range increased from 0.2-0.7 to 0.4-0.7 | |||
* Soul orb size increased by 10% | |||
* Soul orb lag compensation buffer increased from 120ms to 140ms | |||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||