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* Troopers no longer need to be last hit by a player in order to generate souls, as long as you are nearby. Troopers no longer have the "near death" flashing behavior. | * Troopers no longer need to be last hit by a player in order to generate souls, as long as you are nearby. Troopers no longer have the "near death" flashing behavior. | ||
* Soul Orb denies changed from 65/35% to 50/50%. | * Soul Orb denies changed from 65/35% to 50/50%. | ||
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{{Update history table/row | |||
| update = {{Update link|December|21|2024}} | |||
| changes = | |||
* Tick gold increased from 2/1% to 2.5/1.5% | |||
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{{Update history table/row | |||
| update = {{Update link|December|6|2024}} | |||
| changes = | |||
* Added a tick based souls system that gives the bottom two net worth players on the team a small amount of souls per second. The amount of souls available to distribute to the bottom two players is based on the souls gathered by your team (2% and 1%). This occurs after the laning phase. | |||
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{{Update history table/row | {{Update history table/row | ||