Souls/Update history: Difference between revisions

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* Troopers no longer need to be last hit by a player in order to generate souls, as long as you are nearby. Troopers no longer have the "near death" flashing behavior.
* Troopers no longer need to be last hit by a player in order to generate souls, as long as you are nearby. Troopers no longer have the "near death" flashing behavior.
* Soul Orb denies changed from 65/35% to 50/50%.
* Soul Orb denies changed from 65/35% to 50/50%.
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{{Update history table/row
| update = {{Update link|December|21|2024}}
| changes =
* Tick gold increased from 2/1% to 2.5/1.5%
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{{Update history table/row
| update = {{Update link|December|6|2024}}
| changes =
* Added a tick based souls system that gives the bottom two net worth players on the team a small amount of souls per second. The amount of souls available to distribute to the bottom two players is based on the souls gathered by your team (2% and 1%). This occurs after the laning phase.
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{{Update history table/row
{{Update history table/row