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== Gathering Souls == * Teams with fewer souls will gain more souls from all sources (see '''''Comeback Mechanics'''''). ===Soul Distribution=== [[Heroes|Hero]] kill souls are distributed between nearby players with the following rate: * To count as an assister for a player kill, you have to have damaged them in the last 10 seconds. {| class="wikitable" |+Hero Kill Soul Distribution !Players !% share to each player !Total % |- |1 |{{#invoke:GenericData|get_hero_gold_share_frac|1}} |{{#expr:{{#sub:{{#invoke:GenericData|get_hero_gold_share_frac|1}}|0|-1}} * 1}}% |- |2 |{{#invoke:GenericData|get_hero_gold_share_frac|2}} |{{#expr:{{#sub:{{#invoke:GenericData|get_hero_gold_share_frac|2}}|0|-1}} * 2}}% |- |3 |{{#invoke:GenericData|get_hero_gold_share_frac|3}} |{{#expr:{{#sub:{{#invoke:GenericData|get_hero_gold_share_frac|3}}|0|-1}} * 3}}% |- |4 |{{#invoke:GenericData|get_hero_gold_share_frac|4}} |{{#expr:{{#sub:{{#invoke:GenericData|get_hero_gold_share_frac|4}}|0|-1}} * 4}}% |- |5 |{{#invoke:GenericData|get_hero_gold_share_frac|5}} |{{#expr:{{#sub:{{#invoke:GenericData|get_hero_gold_share_frac|5}}|0|-1}} * 5}}% |- |6 |{{#invoke:GenericData|get_hero_gold_share_frac|6}} |{{#expr:{{#sub:{{#invoke:GenericData|get_hero_gold_share_frac|6}}|0|-1}} * 6}}% |} Additionally, for kills with two or more players, the player who got the kill receives bonus souls. [[Trooper]] souls are distributed between nearby players with the following rate: {| class="wikitable" |+Trooper Kill Soul Distribution !Players !% share to each player !Total % |- |1 |{{#invoke:GenericData|get_trooper_gold_share_frac|1}} |{{#expr:{{#sub:{{#invoke:GenericData|get_trooper_gold_share_frac|1}}|0|-1}} * 1}}% |- |2 |{{#invoke:GenericData|get_trooper_gold_share_frac|2}} |{{#expr:{{#sub:{{#invoke:GenericData|get_trooper_gold_share_frac|2}}|0|-1}} * 2}}% |- |3 |{{#invoke:GenericData|get_trooper_gold_share_frac|3}} |{{#expr:{{#sub:{{#invoke:GenericData|get_trooper_gold_share_frac|3}}|0|-1}} * 3}}% |- |4 |{{#invoke:GenericData|get_trooper_gold_share_frac|4}} |{{#expr:{{#sub:{{#invoke:GenericData|get_trooper_gold_share_frac|4}}|0|-1}} * 4}}% |- |5 |{{#invoke:GenericData|get_trooper_gold_share_frac|5}} |{{#expr:{{#sub:{{#invoke:GenericData|get_trooper_gold_share_frac|5}}|0|-1}} * 5}}% |- |6 |{{#invoke:GenericData|get_trooper_gold_share_frac|6}} |{{#expr:{{#sub:{{#invoke:GenericData|get_trooper_gold_share_frac|6}}|0|-1}} * 6}}% |} Soul distribution is the same regardless if the Trooper drops a Soul Orb or if it is killed by a melee attack. ===Neutrals (Jungle Creeps)=== * Jungle camps contain [[Neutrals]] that give souls to players on kill. They do not release soul orbs. ** In order for Neutrals to give souls to both players, both players must deal damage to the Neutral. ** Souls from Neutrals are split between all allied players who dealt damage to said Neutrals. Unlike Hero and Trooper souls, Neutral souls are always shared equally. *Souls from Neutrals are '''unsecured''' souls. === Sinner's Sacrifices === * Some jungle camps contain one or two [[Sinner's Sacrifice]] machines, which grants souls to the player by hitting them with [[Melee Attack|melee attacks]]. Those souls are unsecured. ===Breakables=== * Breaking the wooden crates scattered throughout the map will have a chance to spawn some souls. ** Chance for any given crate to drop souls when broken is approximately 60% ** Amount of souls dropped is a function of in-game time: *** ''[Souls Dropped] = 23 + 2.0*[Game Time in Minutes]'' *** For example: At 30:00 game time, a broken crate will drop 83 souls. ===Other=== * {{ItemIcon|Trophy Collector}} and {{ItemIcon|Golden Goose Egg}} give the player passive souls per minute. * Killing cockroaches in underground tunnels grants the player 1 soul each.
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