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* '''Soul Gain:''' How the value changes over the time of the match, measured in minutes | * '''Soul Gain:''' How the value changes over the time of the match, measured in minutes | ||
{{SoulsValueTable|heroes=1|trooper=1|denizen=1|mid-boss=1|sinners=1|crates=1|rift=1|urn=1|objectives=1|egg=1|trophy=1|well=1}} | {{SoulsValueTable|heroes=1|trooper=1|denizen=1|mid-boss=1|sinners=1|crates=1|rift=1|urn=1|objectives=1|egg=1|trophy=1|well=1|summons=1}} | ||
=== First Blood bonus === | === First Blood bonus === | ||
* A player gets {{Souls|{{DataProp|Convar|citadel_player_gold_reward_first_kill_bonus}}}} bonus souls when they get the first kill in a match. | * A player gets {{Souls|{{DataProp|Convar|citadel_player_gold_reward_first_kill_bonus}}}} bonus souls when they get the first kill in a match. | ||
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[[File:Soul orbs spawn.png|thumb|226x226px|Dark and light soul orb. Only light orbs can be claimed or denied]] | [[File:Soul orbs spawn.png|thumb|226x226px|Dark and light soul orb. Only light orbs can be claimed or denied]] | ||
[[File:Ground orb.png|thumb|214x214px|Ground orbs -- ally (green) and enemy (white)]] | [[File:Ground orb.png|thumb|214x214px|Ground orbs -- ally (green) and enemy (white)]] | ||
[[Trooper|Troopers]] release souls in '''Soul Orbs''' | [[Trooper|Troopers]] release souls in '''Soul Orbs'''. They drop two orbs on death, one that floats and one that falls on the ground. However, if they are killed by a [[Melee Attack]] they only release the ground orb, and the player instantly receives the remaining souls. This also includes [[abilities]] that deal [[Melee Damage]], and {{HeroIcon|Mina}}'s {{AbilityIcon|Rake}}. | ||
Each orb has {{#expr:{{DataProp|Convar|citadel_trooper_instant_gold_ratio_postlaning}}*100}}% of the kill bounty. The ground orb cannot be denied (they appear as white to enemies) and remains for 18 seconds before disappearing (scaling to 40 seconds after 10 minutes). | |||
The floating orbs spawn dark-colored, and can be shot and confirmed (or denied) once they light up. Ally orbs are green and enemy orbs are orange. Hitting an enemy orb will deny their souls and grant them to the player who hit it and nearby allies. The ally team has a "grace period" of roughly 80ms to confirm their orbs. If the orb "pops" without being claimed after roughly 1 second, it's automatically rewarded to nearby allies, and if there are no allies nearby the souls are lost. | The floating orbs spawn dark-colored, and can be shot and confirmed (or denied) once they light up. Ally orbs are green and enemy orbs are orange. Hitting an enemy orb will deny their souls and grant them to the player who hit it and nearby allies. The ally team has a "grace period" of roughly 80ms to confirm their orbs. If the orb "pops" without being claimed after roughly 1 second, it's automatically rewarded to nearby allies, and if there are no allies nearby the souls are lost. | ||
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=== Soul Well === | === Soul Well === | ||
After 3 minutes of game time pass, | After 3 minutes of game time pass, the well in each team's base starts releasing orbs worth 10 souls each, every few seconds. These orbs can be either green or orange-colored but behave the same regardless. The souls are split equally across all nearby living allies when the orb expires, or go entirely to the player who confirms them before expiration. | ||
==Unsecured Souls== | ==Unsecured Souls== | ||
[[File:Unsecured souls.png|thumb|Unsecured souls icon]]{{Quotation|[[The Hidden King]]'s herald|Great job, you didn't just take their money, you took a little bit of their self respect! | [[File:Unsecured souls.png|thumb|Unsecured souls icon]]{{Quotation|[[The Hidden King]]'s herald|Great job, you didn't just take their money, you took a little bit of their self respect! | ||
}} | }} | ||
Souls earned from killing | Souls earned from killing [[Neutrals]], destroying Sinner's Sacrifice machines, and destroying [[Crates]] are '''unsecured''' and are lost on death. If a player dies with at least {{DataProp|Convar|citadel_player_neutral_gold_drop_min}} + {{DataProp|Convar|citadel_player_neutral_gold_drop_min_increase_per_minute}}/minute unsecured souls they will be dropped in a '''Soul Container''', which can be claimed by any player by hitting it with a [[Melee Attack|Heavy Melee]]. Soul Containers will despawn after 3 minutes. These containers are marked with a circle icon on the [[Minimap]] and have a green glow effect. If a player dies with fewer than {{DataProp|Convar|citadel_player_neutral_gold_drop_min}} + {{DataProp|Convar|citadel_player_neutral_gold_drop_min_increase_per_minute}}/minute unsecured souls, no Soul Container will drop-they are permanently lost. | ||
Unsecured souls are converted into secured souls over time, meaning they will no longer be dropped on death. This conversion rate is dynamic: | Unsecured souls are converted into secured souls over time, meaning they will no longer be dropped on death. This conversion rate is dynamic: | ||
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== Update history == | == Update history == | ||
{{Update history|default=Souls}} | {{Update history|default=Souls}} | ||
== 3D model == | |||
{{3D Model|Soul Container|alt_image=Unsecured_souls}} | |||
==References== | ==References== | ||
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== Navigation == | == Navigation == | ||
{{Tools Navbox}} | {{Tools Navbox}} | ||
{{Navbox | {{Gameplay Navbox}} | ||
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[[Category:Pages with tools]] | |||