Souls: Difference between revisions

Sur (talk | contribs)
m Soul orbs table now uses Module:GenericData where possible and splits by kill/orb amount; removed soul counts at 10/20/30m for now
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'''Before 8 minutes'''
'''Before 8 minutes'''
* When a [[Trooper]] is killed, the killer will receive half of the Trooper's souls at once, then half again when the Soul Orb is destroyed by themselves, an ally, or it expires.
* When a [[Trooper]] is killed, the killer will receive 60% of the Trooper's souls at once, then 40% again when the Soul Orb is destroyed by themselves, an ally, or it expires.
* For two players in lane, Souls from Troopers are 'duplicated' between both players (about 40m from the kill). This means a Trooper kill worth 50 souls will grant 50 souls to ''each'' player.
* For two players in lane, Souls from Troopers are 'duplicated' between both players (about 40m from the kill). This means a Trooper kill worth 50 souls will grant 50 souls to ''each'' player.
** The range for Soul sharing from allied hero to allied hero is 40m, and from orb to allied hero 35m.
** The range for Soul sharing from allied hero to allied hero is 40m, and from orb to allied hero 35m.
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** In order for jungle creeps to give Souls to both players, both players must deal damage to the creep.
** In order for jungle creeps to give Souls to both players, both players must deal damage to the creep.
** Souls from jungle creeps are split between all allied players who dealt damage to said creeps.
** Souls from jungle creeps are split between all allied players who dealt damage to said creeps.
* Souls from Denizens are '''Unsecured''' Souls
** Souls from Denizens are given in a 50-50 ratio of '''Secured''' and '''Unsecured''' souls


===Breakables===
===Breakables===