Souls: Difference between revisionsGive feedback
m Soul orbs table now uses Module:GenericData where possible and splits by kill/orb amount; removed soul counts at 10/20/30m for now |
FairwellNoob (talk | contribs) |
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'''Before 8 minutes''' | '''Before 8 minutes''' | ||
* When a [[Trooper]] is killed, the killer will receive | * When a [[Trooper]] is killed, the killer will receive 60% of the Trooper's souls at once, then 40% again when the Soul Orb is destroyed by themselves, an ally, or it expires. | ||
* For two players in lane, Souls from Troopers are 'duplicated' between both players (about 40m from the kill). This means a Trooper kill worth 50 souls will grant 50 souls to ''each'' player. | * For two players in lane, Souls from Troopers are 'duplicated' between both players (about 40m from the kill). This means a Trooper kill worth 50 souls will grant 50 souls to ''each'' player. | ||
** The range for Soul sharing from allied hero to allied hero is 40m, and from orb to allied hero 35m. | ** The range for Soul sharing from allied hero to allied hero is 40m, and from orb to allied hero 35m. | ||
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** In order for jungle creeps to give Souls to both players, both players must deal damage to the creep. | ** In order for jungle creeps to give Souls to both players, both players must deal damage to the creep. | ||
** Souls from jungle creeps are split between all allied players who dealt damage to said creeps. | ** Souls from jungle creeps are split between all allied players who dealt damage to said creeps. | ||
* Souls from Denizens are '''Unsecured''' | ** Souls from Denizens are given in a 50-50 ratio of '''Secured''' and '''Unsecured''' souls | ||
===Breakables=== | ===Breakables=== | ||