Souls: Difference between revisions

Deleted Last Hitting as souls now spawn regardless
Tags: Mobile edit Mobile web edit
m souls are 50/50 now
Tags: Mobile edit Mobile web edit
Line 32: Line 32:


'''Before 8 minutes (Lane Phase)'''
'''Before 8 minutes (Lane Phase)'''
* When a [[Trooper]] is killed, the killer will receive 65% of the Trooper's souls at once, then 35% again when the Soul Orb is destroyed by themselves, an ally, or it expires.
* When a [[Trooper]] is killed, the killer will receive 50% of the Trooper's souls at once, then the remaining 50% when the Soul Orb is destroyed by themselves, an ally, or it expires.
* For two players, Souls from Troopers are 'duplicated' between both players as long as they are within range (See range [[Souls#Local Soul Sharing|here]]. This means a Trooper kill worth 80 souls will grant 80 souls to ''each'' player.
* For two players, Souls from Troopers are 'duplicated' between both players as long as they are within range (See range [[Souls#Local Soul Sharing|here]]. This means a Trooper kill worth 80 souls will grant 80 souls to ''each'' player.
* If 3 or more players attempt to receive souls from a creep, the killer will receive the full Trooper value, while all other players will equally divide the duplicated amount.
* If 3 or more players attempt to receive souls from a creep, the killer will receive the full Trooper value, while all other players will equally divide the duplicated amount.