Souls: Difference between revisions

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patchnotes from today: - AP is now added to the following Soul levels: 3500, 5200, 8000, 9700
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[[File:Soul released by the trooper..png|thumb|Soul released by the trooper.]]
[[File:Soul released by the trooper..png|thumb|Soul released by the trooper.]]
[[File:Weakened troop..png|thumb|A weakened trooper.]]
[[File:Weakened troop..png|thumb|A weakened trooper.]]
'''Souls''' are a crucial element in ''Deadlock'', serving both as currency and experience points (XP) for heroes. Players collect souls by various means, including shooting soul orbs released when certain entities die, last-hitting enemy Candles, taking [[Guardians]]/Walkers, killing enemy players, and finding unsecured souls in boxes or crates. Unsecured souls are added to your total immediately but can drop upon death for other players to collect.
'''Souls''' are a crucial element in ''Deadlock'', serving both as currency and experience points (XP) for heroes. Players collect souls by various means, including shooting soul orbs released when certain entities die, last-hitting enemy [[Trooper]]s, taking [[Guardians]]/Walkers, killing enemy players, and finding unsecured souls in boxes or crates. Unsecured souls are added to your total immediately but can drop upon death for other players to collect.


== Collecting Souls ==
== Collecting Souls ==
'''Soul Distribution''':
'''Soul Distribution''':
* Before 10 minutes, two players can share 100% of a Candle’s soul value, effectively doubling its worth.
* Before 10 minutes, two players can share 100% of a Trooper’s soul value, effectively doubling its worth.
* After 10 minutes, souls are divided evenly among nearby players.
* After 10 minutes, souls are divided evenly among nearby players.
* Souls from player kills are influenced by the team's overall soul count: teams with fewer souls gain more from kills.
* Souls from player kills are influenced by the team's overall soul count: teams with fewer souls gain more from kills.