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patchnotes from today: - AP is now added to the following Soul levels: 3500, 5200, 8000, 9700 |
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[[File:Soul released by the trooper..png|thumb|Soul released by the trooper.]] | [[File:Soul released by the trooper..png|thumb|Soul released by the trooper.]] | ||
[[File:Weakened troop..png|thumb|A weakened trooper.]] | [[File:Weakened troop..png|thumb|A weakened trooper.]] | ||
'''Souls''' are a crucial element in ''Deadlock'', serving both as currency and experience points (XP) for heroes. Players collect souls by various means, including shooting soul orbs released when certain entities die, last-hitting enemy | '''Souls''' are a crucial element in ''Deadlock'', serving both as currency and experience points (XP) for heroes. Players collect souls by various means, including shooting soul orbs released when certain entities die, last-hitting enemy [[Trooper]]s, taking [[Guardians]]/Walkers, killing enemy players, and finding unsecured souls in boxes or crates. Unsecured souls are added to your total immediately but can drop upon death for other players to collect. | ||
== Collecting Souls == | == Collecting Souls == | ||
'''Soul Distribution''': | '''Soul Distribution''': | ||
* Before 10 minutes, two players can share 100% of a | * Before 10 minutes, two players can share 100% of a Trooper’s soul value, effectively doubling its worth. | ||
* After 10 minutes, souls are divided evenly among nearby players. | * After 10 minutes, souls are divided evenly among nearby players. | ||
* Souls from player kills are influenced by the team's overall soul count: teams with fewer souls gain more from kills. | * Souls from player kills are influenced by the team's overall soul count: teams with fewer souls gain more from kills. | ||