Souls: Difference between revisions

No edit summary
Nocen (talk | contribs)
split of level up into its own page
Line 3: Line 3:
'''Souls''' are a crucial element in ''Deadlock'', serving both as currency and experience points (XP) for heroes. Players collect souls by various means, including shooting soul orbs released when certain entities die, last-hitting enemy [[Trooper]]s, taking [[Guardians]]/Walkers, killing enemy players, and finding unsecured souls in boxes or crates. Unsecured souls are added to your total immediately but can drop upon death for other players to collect.
'''Souls''' are a crucial element in ''Deadlock'', serving both as currency and experience points (XP) for heroes. Players collect souls by various means, including shooting soul orbs released when certain entities die, last-hitting enemy [[Trooper]]s, taking [[Guardians]]/Walkers, killing enemy players, and finding unsecured souls in boxes or crates. Unsecured souls are added to your total immediately but can drop upon death for other players to collect.


== Collecting Souls ==
== Gathering Souls ==
'''Soul Distribution''':
'''Soul Distribution''':
* Before 10 minutes, two players can share 100% of a Trooper’s soul value, effectively doubling its worth.
* Before 10 minutes, two players can share 100% of a Trooper’s soul value, effectively doubling its worth.
Line 17: Line 17:


== Leveling Up ==
== Leveling Up ==
Level ups are based on a hero's total collected souls. Level up rewards vary from level to level and are a mix of ability unlocks, ability points, and power increases. The first three ability unlocks can only be used on non-ultimate abilities. When the fourth ability unlock is obtained at {{Souls|3k}} it can be used to learn the hero's ultimate ability.
Gathering souls is directly tied to leveling up in ''Deadlock''. See [[Leveling Up|leveling up]].
{| class="wikitable defaultcenter" style=text-align:center
|+Level Up Rewards
!Souls
!Ability
Unlock
!Ability
Point
!Power
Increase
|-
|{{Souls|0}}
|{{Tick}}
|
|
|-
|{{Souls|400}}
|{{Tick}}
|{{Tick}}
|
|-
|{{Souls|800}}
|
|{{Tick}}
|
|-
|{{Souls|1.2k}}
|
|
|{{Tick}}
|-
|{{Souls|1.5k}}
|{{Tick}}
|
|
|-
|{{Souls|2.2k}}
|
|{{Tick}}
|{{Tick}}
|-
|{{Souls|3k}}
|{{Tick}}
|
|
|-
|{{Souls|3.5k}}
|
|{{Tick}}
|
|-
|{{Souls|4.5k}}
|
|{{Tick}}
|{{Tick}}
|-
|{{Souls|5.2k}}
|
|{{Tick}}
|
|-
|{{Souls|6k}}
|
|{{Tick}}
|{{Tick}}
|-
|{{Souls|7.5k}}
|
|{{Tick}}
|{{Tick}}
|-
|{{Souls|8k}}
|
|{{Tick}}
|
|-
|{{Souls|9k}}
|
|{{Tick}}
|{{Tick}}
|-
|{{Souls|9.7k}}
|
|{{Tick}}
|
|-
|{{Souls|10.5k}}
|
|{{Tick}}
|{{Tick}}
|-
|{{Souls|12k}}
|
|{{Tick}}
|{{Tick}}
|-
|{{Souls|13k}}
|
|
|{{Tick}}
|-
|{{Souls|14k}}
|
|{{Tick}}
|{{Tick}}
|-
|{{Souls|15k}}
|
|
|{{Tick}}
|-
|{{Souls|16k}}
|
|{{Tick}}
|
|-
|{{Souls|18k}}
|
|{{Tick}}
|
|-
|{{Souls|20k}}
|
|{{Tick}}
|
|}
 
=== Power Increases ===
[[File:Power increase.png|alt=Haze's power increase stats, showing +.28 base bullet damage, +3.4 base melee damage, and +27 base health.|thumb|Haze's power increase profile.]]
Power increases serve to increase the base attributes of the hero. The base attributes that are improved by power increases are: base bullet damage, base melee damage, and base health. Each hero gains unique amounts of base stats with their power increases. The differences in these power increase profiles can dictate which heroes are more powerful in the early stages of a game and which heroes become powerful in the late game.
 
== Ability Points ==
Ability points are obtained in various ways but primarily as level up rewards. Each ability has three levels, requiring one, two, and then five ability points to unlock. It is possible to spend ability points in any order, including saving them to spend on an ultimate ability or for the final level of an ability costs five ability points to unlock. Fully leveling up all of a hero's abilities requires a total of thirty-two ability points.