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Comeback Mechanics: Added new soul comeback increase from creeps
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===Comeback Mechanics===
===Comeback Mechanics===


When a team is behind on Souls, there are two "comeback mechanics" that come into play to allow the losing team to quickly catch up.
When a team is behind on Souls, there are some "comeback mechanics" that come into play to allow the losing team to quickly catch up.


* Killing an enemy Hero will award more Souls if your team is behind.
* Killing an enemy Hero will award more Souls if your team is behind.
* Killing an enemy Hero that has a Kill Streak will reward a "Bounty" of extra Souls.
* Killing an enemy Hero that has a Kill Streak will reward a "Bounty" of extra Souls.
* The Soul Urn will give additional Souls to a team that is behind.
* The Soul Urn will give additional Souls to a team that is behind.
* The losing team gains up to 25% more souls from troopers, neutrals, vaults, and objectives, based on how behind they are (peaks at 20% max net worth difference). The first 3k in net worth difference is ignored.


==References==
==References==