Souls: Difference between revisions

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Soul Values: Updated hero kill values and soul gain.
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* Killing an enemy Hero that has a Kill Streak will reward a "Bounty" of extra Souls.
* Killing an enemy Hero that has a Kill Streak will reward a "Bounty" of extra Souls.
* The Soul Urn will give additional Souls to a team that is behind.
* The Soul Urn will give additional Souls to a team that is behind.
* The losing team gains up to 25% more souls from troopers, neutrals, vaults, and objectives, based on how behind they are (peaks at 20% max net worth difference). The first 3k in net worth difference is ignored.
* The losing team gains up to 30% more souls from troopers, neutrals, vaults, and objectives, based on how behind they are (peaks at 20% max net worth difference). The first 3k in net worth difference is ignored.


=== Catch up mechanics ===
=== Catch up mechanics ===