Souls: Difference between revisions

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Soul Orbs: added well
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The soul orbs spawn dark-colored, and can only be shot and confirmed once they light up. Ally orbs are green and enemy orbs are orange. Hitting an enemy orb will deny the souls to the killer and grant them to the player who hit it. Orbs can be claimed by a single bullet or pellet, regardless of damage. The bullet that hit the orb is refunded to the player's magazine.  
The soul orbs spawn dark-colored, and can only be shot and confirmed once they light up. Ally orbs are green and enemy orbs are orange. Hitting an enemy orb will deny the souls to the killer and grant them to the player who hit it. Orbs can be claimed by a single bullet or pellet, regardless of damage. The bullet that hit the orb is refunded to the player's magazine.  


Soul confirmation accounts for ping and packet loss, which in some situations can cause the player to lose the orb even if they seem to have hit it first.  
Soul confirmation accounts for latency, which in some situations can cause the player to lose the orb even if they visually seem to have hit it first.  


Soul orbs can be divided into "local" and "global" soul orbs:
Soul orbs can be divided into "local" and "global" soul orbs:
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If an allied hero is within '''either''' of these distances, souls are shared between the killer and those allied heroes.  
If an allied hero is within '''either''' of these distances, souls are shared between the killer and those allied heroes.  
=== Soul Well ===
Inside each team's base, there is a soul well that releases orbs worth 10 souls each. Unlike regular orbs, these orbs only grant souls if they are confirmed, and they can be either green or orange-colored.


== Gathering Souls ==
== Gathering Souls ==