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* Souls are only gained when the player lands the "Last hit" on a target. Troopers that are killed by other troopers or structures award '''no''' Souls | * Souls are only gained when the player lands the "Last hit" on a target. Troopers that are killed by other troopers or structures award '''no''' Souls | ||
** After a Trooper reaches 0 HP, there is a very short time where a Last Hit may still be landed by a hero to Last Hit it. | |||
** Players cannot "deny" a last hit on a minion by killing their own minions, but they can deny the Soul Orb. | ** Players cannot "deny" a last hit on a minion by killing their own minions, but they can deny the Soul Orb. | ||
* Soul orbs are released by dying entities and can be shot to collect souls. If not collected, the orbs eventually expire, awarding the same amount of souls automatically. | * Soul orbs are released by dying entities and can be shot to collect souls. If not collected, the orbs eventually expire, awarding the same amount of souls automatically. | ||
* Shooting these orbs will Deny the kill and '''steal''' the Souls from the orb for yourself. | * Shooting these orbs will Deny the kill and '''steal''' the Souls from the orb for yourself. | ||
===Lane Soul Distribution=== | ===Lane Soul Distribution=== | ||