Souls: Difference between revisionsGive feedback
→Soul Distribution: Updated numbers and examples. Made some changes to Trooper soul drop mechanic paragraph. |
→Gathering Souls: Added more info to trooper soul mechanics |
||
| Line 44: | Line 44: | ||
* Before the [[Update:April 17, 2025|2025-04-17]] update, two players in the same lane both received 100% of souls before 8 minutes (soul duplication). Now the soul distribution is the same for the entire match, so both players get 65% per Trooper. | * Before the [[Update:April 17, 2025|2025-04-17]] update, two players in the same lane both received 100% of souls before 8 minutes (soul duplication). Now the soul distribution is the same for the entire match, so both players get 65% per Trooper. | ||
* When a Trooper is killed, 60% of the Trooper's souls drop as a ground orb that flies to allies within 18m | * When a Trooper is killed, 60% of the Trooper's souls drop as a ground orb that flies to allies within 18m and remains on the ground for 18 seconds (scaling to 40 seconds after 10 minutes), while the remaining 40% fly out as a deniable soul orb that enemies can shoot. Both orbs use Soul distribution among nearby allies; enemy ground orbs are visible but cannot be claimed. Killing the Trooper with a [[Melee Attack|melee attack]] grants 100% of the souls instantly, distributed among nearby allies. | ||
<!-- [ In case they change it back ] | <!-- [ In case they change it back ] | ||