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→Soul Values: Updated trooper values |
→Unsecured Souls: Updated with the new conversion system |
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Souls earned from killing Denizens and destroying Sinner's Sacrifice machines are '''unsecured''' and are lost on death. If a player dies with at least 150 unsecured souls they will be dropped in a '''Soul Container''', which can be claimed by any player by hitting it with a [[Melee Attack|Heavy Melee]]. Soul Containers will despawn after 3 minutes. These containers are marked with a circle icon on the [[Minimap]] and have a green glow effect. If a player dies with fewer than 150 unsecured souls, no Soul Container will drop—they are permanently lost. | Souls earned from killing Denizens and destroying Sinner's Sacrifice machines are '''unsecured''' and are lost on death. If a player dies with at least 150 unsecured souls they will be dropped in a '''Soul Container''', which can be claimed by any player by hitting it with a [[Melee Attack|Heavy Melee]]. Soul Containers will despawn after 3 minutes. These containers are marked with a circle icon on the [[Minimap]] and have a green glow effect. If a player dies with fewer than 150 unsecured souls, no Soul Container will drop—they are permanently lost. | ||
Unsecured souls are converted into secured souls | Unsecured souls are converted into secured souls over time, meaning they will no longer be dropped on death. This conversion rate is dynamic: | ||
* | * '''Percentage Drain:''' Each second, '''0.5%''' of the player's ''current'' unsecured souls are converted. This means larger amounts of unsecured souls secure faster initially. | ||
* | * '''Base Drain:''' In addition to the percentage, a flat amount is secured every second. This starts at '''1.6 souls/second''' and increases as the match progresses (scaling with the global bounty growth of ~8% per minute). | ||
** '''Example:''' | ** '''Example at 10 Minutes:''' A player carrying '''1,000 unsecured souls''' will secure them at a rate of roughly '''7.9 souls/second''' (5 from percentage + ~2.9 base). | ||
** '''Example at 20 Minutes:''' That same player carrying '''1,000 unsecured souls''' will secure them faster, at a rate of roughly '''9.2 souls/second''' (5 from percentage + ~4.2 base), due to the base rate scaling over time. | |||
[[Image:Unsecured_Souls_HUD.png|thumbnail|300px|Souls UI for Heroes]] | [[Image:Unsecured_Souls_HUD.png|thumbnail|300px|Souls UI for Heroes]] | ||