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==Soul Orbs== | ==Soul Orbs== | ||
[[Trooper|Troopers]] and the [[Soul Urn]] release souls in | [[Trooper|Troopers]] and the [[Soul Urn]] release souls in '''Soul Orbs'''. These orbs may be shot or hit with [[Melee Attack|melee]] to confirm (or deny) the souls and grant them to the attacker. If they are not attacked, then the souls will be granted to the killer automatically after around 1 second. Certain abilities like {{AbilityIcon|Serrated Knives}} or {{AbilityIcon|Malice}} can also confirm or deny orbs. | ||
Troopers drop two orbs on death, one that floats and one that falls on the ground. The floating orb has 40% of the kill bounty and the ground orb has 60%. The floating orb can be claimed or denied, and is earned by nearby allies if it pops. The ground orb cannot be denied (they appear as white to enemies) and remains for a few seconds before disappearing (their duration increases over time). | |||
The soul orbs spawn dark-colored, and can only be shot and confirmed once they light up. Ally orbs are green and enemy orbs are orange. Hitting an enemy orb will deny the souls to the killer and grant them to the player who hit it. Orbs can be claimed by a single bullet or pellet, regardless of damage. The bullet that hit the orb is refunded to the player's magazine. | The soul orbs spawn dark-colored, and can only be shot and confirmed once they light up. Ally orbs are green and enemy orbs are orange. Hitting an enemy orb will deny the souls to the killer and grant them to the player who hit it. Orbs can be claimed by a single bullet or pellet, regardless of damage. The bullet that hit the orb is refunded to the player's magazine. | ||
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Soul confirmation accounts for latency, which in some situations can cause the player to lose the orb even if they visually seem to have hit it first. The ally team has confirm advantage. | Soul confirmation accounts for latency, which in some situations can cause the player to lose the orb even if they visually seem to have hit it first. The ally team has confirm advantage. | ||
Soul orbs can be divided into "local" and "global" | Soul orbs can be divided into "local" and "global" types: | ||
; Local : | ; Local : Orbs spawned by killing [[Trooper|Troopers]] grant souls to the player who confirmed them and any nearby allies. | ||
; Global : | ; Global : Orbs spawned by delivering the{{PageRef|name=Soul Urn}} grant souls to the entire team of the player who claims them. | ||
===Local Soul Sharing=== | ===Local Soul Sharing=== | ||