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Gammaton32 (talk | contribs) →Soul Distribution: outdated note |
Gammaton32 (talk | contribs) →Comeback Mechanics: added death timer |
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* The Soul Urn will give 130% additional souls to a team that is behind. | * The Soul Urn will give 130% additional souls to a team that is behind. | ||
* The losing team gains up to 30% more souls from Troopers, Denizens, Sinner's Sacrifices and Objectives, based on how behind they are (peaks at 20% max net worth difference). The first 3k in net worth difference is ignored. | * The losing team gains up to 30% more souls from Troopers, Denizens, Sinner's Sacrifices and Objectives, based on how behind they are (peaks at 20% max net worth difference). The first 3k in net worth difference is ignored. | ||
* After 10 minutes in a match, killing a player whose net worth is above 15% higher than the killer team's average net worth increases that player's [[Death|respawn time]]. The increase varies based on the net worth difference and match duration, from +6s for 15% net worth at 10 minutes to +22s for 30% net worth at 25 minutes. | |||
=== Catch up Mechanics === | === Catch up Mechanics === | ||