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Gammaton32 (talk | contribs) →Catch up Mechanics: less ambiguous wording |
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Unsecured souls may be spent in the shop, but are spent ''after'' secured souls. They are indicated by the silver-green ball on the Hero's hip known internally as a Soul Container, as well as in the number on the HUD with a red icon. | Unsecured souls may be spent in the shop, but are spent ''after'' secured souls. They are indicated by the silver-green ball on the Hero's hip known internally as a Soul Container, as well as in the number on the HUD with a red icon. | ||
Unsecured souls count towards leveling up. However, if the player dies and loses those souls, they will remain at the last unlocked level but lose progress to the next level equivalent to their dropped souls. | |||
On the character UI, the large souls number is the '''total''' number of secured and unsecured souls added together. | On the character UI, the large souls number is the '''total''' number of secured and unsecured souls added together. | ||