Souls: Difference between revisions

Jump to navigation Jump to search
navigation
Soul Orbs: rewrote and reordered for clarity
Line 8: Line 8:
==Soul Orbs==
==Soul Orbs==


[[Trooper|Troopers]] release souls in '''Soul Orbs'''. These orbs may be shot or hit with [[Melee Attack|melee]] to confirm (or deny) the souls and grant them to the attacker and nearby allies. If they are not attacked, then the souls will be granted to the attacker and allies automatically after around 1 second. Certain abilities like {{AbilityIcon|Serrated Knives}} or {{AbilityIcon|Malice}} can also confirm or deny orbs.  
[[Trooper|Troopers]] release souls in '''Soul Orbs'''. They drop two orbs on death, one that floats and one that falls on the ground. The floating orb has 40% of the kill bounty and the ground orb has 60%. The ground orb cannot be denied (they appear as white to enemies) and remains for a few seconds before disappearing (their duration increases over time).  


Troopers drop two orbs on death, one that floats and one that falls on the ground. The floating orb has 40% of the kill bounty and the ground orb has 60%. The ground orb cannot be denied (they appear as white to enemies) and remains for a few seconds before disappearing (their duration increases over time).  
The floating orbs spawn dark-colored, and can be shot and confirmed (or denied) once they light up. Ally orbs are green and enemy orbs are orange. Hitting an enemy orb will deny the souls to the killer and grant them to the player who hit it. The ally team has a "grace period" of roughly 80ms to confirm their orbs. If the orb "pops" without being claimed after roughly 1 second, it's automatically rewarded to nearby allies, and if there are no allies nearby the souls are lost.  


The floating soul orbs spawn dark-colored, and can only be shot and confirmed once they light up. Ally orbs are green and enemy orbs are orange. Hitting an enemy orb will deny the souls to the killer and grant them to the player who hit it. If the orb "pops" without being claimed, it's automatically rewarded to nearby allies, and if there are no allies nearby the souls are lost. Orbs can be claimed by a single bullet or pellet, regardless of damage. The bullet that hit the orb is refunded to the player's magazine.  
The floating orbs may be shot or hit with [[Melee Attack|melee]] to confirm (or deny) the souls and grant them to the attacker and nearby allies. Orbs can be claimed by a single bullet or pellet, regardless of damage. The bullet that hit the orb is refunded to the player's magazine. Certain abilities like {{AbilityIcon|Serrated Knives}} or {{AbilityIcon|Malice}} can also confirm or deny orbs.  


Soul confirmation accounts for latency, which in some situations can cause the player to lose the orb even if they visually seem to have hit it first. The ally team has confirm advantage.  
Soul confirmation accounts for latency, which in some situations can cause the player to lose the orb even if they visually seem to have hit it first.  


===Local Soul Sharing===
===Local Soul Sharing===