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Lane Soul Distribution: soul duplication 10 -> 8 mins
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===Lane Soul Distribution===
===Lane Soul Distribution===


'''Before 10 minutes'''
'''Before 8 minutes'''
* When a [[Trooper]] is killed, the killer will receive half of the Trooper's souls at once, then half again when the Soul Orb is destroyed by themselves, an ally, or it expires.
* When a [[Trooper]] is killed, the killer will receive half of the Trooper's souls at once, then half again when the Soul Orb is destroyed by themselves, an ally, or it expires.
* For two players in lane, Souls from Troopers are 'duplicated' between both players (about 50m from the kill). This means a Trooper kill worth 50 souls will grant 50 souls to ''each'' player.
* For two players in lane, Souls from Troopers are 'duplicated' between both players (about 50m from the kill). This means a Trooper kill worth 50 souls will grant 50 souls to ''each'' player.
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** For example: for a Trooper creep worth 50 Souls in a lane of 3 heroes in a Duo lane, the killer will receive 50 Souls and both other players will receive 25 Souls each. <ref>https://youtu.be/4I1YH4xNxfA?t=230 - Timestamped video showing Trooper soul split in lane before 10 minutes</ref> -->
** For example: for a Trooper creep worth 50 Souls in a lane of 3 heroes in a Duo lane, the killer will receive 50 Souls and both other players will receive 25 Souls each. <ref>https://youtu.be/4I1YH4xNxfA?t=230 - Timestamped video showing Trooper soul split in lane before 10 minutes</ref> -->


'''After 10 minutes'''
'''After 8 minutes'''
* Trooper Souls are divided evenly among nearby players. There is no longer any "duplication" of Souls.
* Trooper Souls are divided evenly among nearby players. There is no longer any "duplication" of Souls.
* Trooper Souls are no longer granted on kill, instead all the souls are granted when the Soul Orb is destroyed or expires.
* Trooper Souls are no longer granted on kill, instead all the souls are granted when the Soul Orb is destroyed or expires.