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[[File:Weakened troop..png|thumb|A weakened trooper.]] | |||
'''Souls''' are a crucial element in ''Deadlock'', serving both as currency and experience points (XP) for all heroes. Players collect souls by various means, including shooting soul orbs released when certain entities die, last-hitting enemy Candles, taking Guardians, killing enemy players, and finding unsecured souls in boxes or crates. Unsecured souls are added to your total immediately but can drop upon death for other players to collect. | '''Souls''' are a crucial element in ''Deadlock'', serving both as currency and experience points (XP) for all heroes. Players collect souls by various means, including shooting soul orbs released when certain entities die, last-hitting enemy Candles, taking Guardians, killing enemy players, and finding unsecured souls in boxes or crates. Unsecured souls are added to your total immediately but can drop upon death for other players to collect. | ||
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** Ultimate ability: 3,000 souls. | ** Ultimate ability: 3,000 souls. | ||
* Stat increases start at 1,200 souls, with further boosts at 2,200, 4,500, and every 1,500 souls thereafter, up to 12,000. After 12,000, stats increase with each level. | * Stat increases start at 1,200 souls, with further boosts at 2,200, 4,500, and every 1,500 souls thereafter, up to 12,000. After 12,000, stats increase with each level. | ||
* Skill points are usually awarded alongside stat increases, but there are exceptions (e.g., 400, 800, 16,000 Souls). | * [[File:Soul released by the trooper..png|thumb|Soul released by the trooper.]]Skill points are usually awarded alongside stat increases, but there are exceptions (e.g., 400, 800, 16,000 Souls). | ||
'''Soul Distribution''': | '''Soul Distribution''': | ||