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[[File:Weakened troop..png|thumb|A weakened trooper.]] | [[File:Weakened troop..png|thumb|A weakened trooper.]] | ||
'''Souls''' are a crucial element in ''Deadlock'', serving both as currency and experience points (XP) for heroes. Players collect souls by various means, including shooting soul orbs released when certain entities die, last-hitting enemy Candles, taking [[Guardians]]/Walkers, killing enemy players, and finding unsecured souls in boxes or crates. Unsecured souls are added to your total immediately but can drop upon death for other players to collect. | '''Souls''' are a crucial element in ''Deadlock'', serving both as currency and experience points (XP) for heroes. Players collect souls by various means, including shooting soul orbs released when certain entities die, last-hitting enemy Candles, taking [[Guardians]]/Walkers, killing enemy players, and finding unsecured souls in boxes or crates. Unsecured souls are added to your total immediately but can drop upon death for other players to collect. | ||
'''Leveling Up and Abilities''': | '''Leveling Up and Abilities''': | ||
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** Ultimate ability: 3,000 souls. | ** Ultimate ability: 3,000 souls. | ||
* Stat increases start at 1,200 souls, with further boosts at 2,200, 4,500, and every 1,500 souls thereafter, up to 12,000. After 12,000, stats increase with each level. | * Stat increases start at 1,200 souls, with further boosts at 2,200, 4,500, and every 1,500 souls thereafter, up to 12,000. After 12,000, stats increase with each level. | ||
* | * Skill points are usually awarded alongside stat increases, but there are exceptions (e.g., 400, 800, 16,000 Souls). | ||
[[File:Soul released by the trooper..png|thumb|Soul released by the trooper.]] | |||
'''Soul Distribution''': | '''Soul Distribution''': | ||