Souls: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) Catchup mechanics |
Gammaton32 (talk | contribs) |
||
| Line 152: | Line 152: | ||
* The losing team gains up to 25% more souls from troopers, neutrals, vaults, and objectives, based on how behind they are (peaks at 20% max net worth difference). The first 3k in net worth difference is ignored. | * The losing team gains up to 25% more souls from troopers, neutrals, vaults, and objectives, based on how behind they are (peaks at 20% max net worth difference). The first 3k in net worth difference is ignored. | ||
=== | === Catch up mechanics === | ||
Catch up mechanics allow for players with low net worth to catch up to the other players on their team. | |||
* The two players on each team with the lowest net worth have a passive gain of souls per second based on the total souls gathered by the team (2% and 1% for the lowest and second-lowest player, respectively). This occurs after laning phase (8 min). | * The two players on each team with the lowest net worth have a passive gain of souls per second based on the total souls gathered by the team (2% and 1% for the lowest and second-lowest player, respectively). This occurs after laning phase (8 min). | ||