Souls: Difference between revisions

LVL (talk | contribs)
Added hero kill distribution numbers from in game file. Updated denizen and sinner sacrifice soul values and gain/min.
LVL (talk | contribs)
Added invokes for soul distribution table
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===Soul Distribution===
===Soul Distribution===
* [[Heroes|Hero]] kill souls are distributed between nearby players with the following formula:
* [[Heroes|Hero]] kill souls are distributed between nearby players with the following formula:
** 100/50/30/21/13/12% (for 1/2/3/4/5/6 players)
** {{#invoke:GenericData|get_hero_gold_share_frac|1}}/{{#invoke:GenericData|get_hero_gold_share_frac|2}}/{{#invoke:GenericData|get_hero_gold_share_frac|3}}/{{#invoke:GenericData|get_hero_gold_share_frac|4}}/{{#invoke:GenericData|get_hero_gold_share_frac|5}}/{{#invoke:GenericData|get_hero_gold_share_frac|6}} (for 1/2/3/4/5/6 players)
*** EX: 1000 Souls between 4 players would grant each player 210 Souls (1000 * 21%)
*** EX: 1000 Souls between 4 players would grant each player 210 Souls (1000 * 21%)
* [[Trooper]] souls are distributed between nearby players with the following formula:
* [[Trooper]] souls are distributed between nearby players with the following formula:
** 100/65/28/15/12/8% (for 1/2/3/4/5/6 players)
** {{#invoke:GenericData|get_trooper_gold_share_frac|1}}/{{#invoke:GenericData|get_trooper_gold_share_frac|2}}/{{#invoke:GenericData|get_trooper_gold_share_frac|3}}/{{#invoke:GenericData|get_trooper_gold_share_frac|4}}/{{#invoke:GenericData|get_trooper_gold_share_frac|5}}/{{#invoke:GenericData|get_trooper_gold_share_frac|6}} (for 1/2/3/4/5/6 players)
*** EX: 120 Souls between 4 players would grant each player 18 Souls (120 * 15%)
*** EX: 120 Souls between 4 players would grant each player 18 Souls (120 * 15%)
* As of the [[Update:April 17, 2025|2025-04-17]] update, souls are no longer duplicated before 8 minutes.
* As of the [[Update:April 17, 2025|2025-04-17]] update, souls are no longer duplicated before 8 minutes.