Souls: Difference between revisions

Mishu (talk | contribs)
LVL (talk | contribs)
Remove soul orb value column as it's not really used.
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{| class="wikitable sortable" style="margin:auto"
{| class="wikitable sortable" style="margin:auto"
|-
|-
! Source !! Soul Value (Kill) !! Soul Value (Orb) !! Combined Soul Gain (/m)  
! Source !! Soul Value (Kill) !! Combined Soul Gain (/m)  
|-
|-
| [[Heroes]] || colspan="2" | 250 Total || +48.75
| [[Heroes]] || 250 Total || +48.75
|-
|-
| [[Trooper]] || colspan="2" | 120 Total || +1.2
| [[Trooper]] || 120 Total || +1.2
|-
|-
| Small [[Denizen]] || 51  
| Small [[Denizen]] || 51 || +0.55
|0|| +0.55
|-
|-
| Medium [[Denizen]]  || 84  
| Medium [[Denizen]]  || 84 || +0.91
|0|| +0.91
|-
|-
| Large [[Denizen]]  || 225  
| Large [[Denizen]]  || 225 || +2.43
|0|| +2.43
|-
|-
| [[Sinner's Sacrifice]]  || 327  
| [[Sinner's Sacrifice]]  || 327 || +3.53
|0|| +3.53
|-
|-
| [[Soul Urn]]* || colspan="2" | 700 Total || +230
| [[Soul Urn]]* || 700 Total || +230
|-
|-
| [[Guardian]]** || {{#var:GuardianKill}} || {{#var:GuardianOrb}} || N/A
| [[Guardian]]** || {{#var:GuardianKill}} || N/A
|-
|-
| [[Walker]]** || {{#var:WalkerKill}} || {{#var:WalkerOrb}} || N/A
| [[Walker]]** || {{#var:WalkerKill}} || N/A
|-
|-
| [[Guardian|Base Guardian]] || {{#var:BaseGuardianKill}} || {{#var:BaseGuardianOrb}} || N/A
| [[Guardian|Base Guardian]] || {{#var:BaseGuardianKill}} || N/A
|-
|-
| [[Shrine]]** || {{#var:ShrineKill}} || {{#var:ShrineOrb}} || N/A
| [[Shrine]]** || {{#var:ShrineKill}} || N/A
|-
|-
| [[Patron|Weakened Patron]] || {{#var:WeakenedPatronKill}} || {{#var:WeakenedPatronOrb}} || N/A
| [[Patron|Weakened Patron]] || {{#var:WeakenedPatronKill}} || N/A
|-
|-
| [[Souls#Breakables|Crates]] || colspan="2" | 23 Total || +2.0
| [[Souls#Breakables|Crates]] || 23 Total || +2.0
|}
|}


* Soul Gain for Urns is divided amongst the team. The Courier gets slightly more souls.
* Soul Gain from Urns is divided amongst the team. The Courier gets slightly more souls.


** Soul gain from structures is split with 40% given to nearby allied heroes, while 60% is divided amongst the entire team.
** Soul gain from structures is split with 40% given to nearby allied heroes, while 60% is divided amongst the entire team.