Souls: Difference between revisionsGive feedback
Adding breakables section with drop chance and formula |
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== Gathering Souls == | == Gathering Souls == | ||
'''Soul Distribution''': | '''Soul Distribution''': | ||
* Before 10 minutes, two players can | ===== Before 10 minutes ===== | ||
* Before 10 minutes, two players can receive 100% of a creep’s soul value, effectively doubling its worth. | |||
** This include both lane creeps (Troopers) and jungle creeps | |||
** In order for jungle creeps to give souls to both players, both players must deal damage to the creep. | |||
* If 3 players attempt to receive souls from a creep, each player will instead receive 66% of the creep's soul value. | |||
===== After 10 minutes ===== | |||
* After 10 minutes, souls are divided evenly among nearby players. | * After 10 minutes, souls are divided evenly among nearby players. | ||
** Souls from Lane Creeps (Troopers) are automatically split between nearby players. | |||
** Souls from jungle creeps are split between all players who dealt damage to said creeps. | |||
* Souls from player kills are influenced by the team's overall soul count: teams with fewer souls gain more from kills. | * Souls from player kills are influenced by the team's overall soul count: teams with fewer souls gain more from kills. | ||