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Gammaton32 (talk | contribs) →Soul Orbs: added well |
Gammaton32 (talk | contribs) →Soul Orbs: updated |
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The soul orbs spawn dark-colored, and can only be shot and confirmed once they light up. Ally orbs are green and enemy orbs are orange. Hitting an enemy orb will deny the souls to the killer and grant them to the player who hit it. Orbs can be claimed by a single bullet or pellet, regardless of damage. The bullet that hit the orb is refunded to the player's magazine. | The soul orbs spawn dark-colored, and can only be shot and confirmed once they light up. Ally orbs are green and enemy orbs are orange. Hitting an enemy orb will deny the souls to the killer and grant them to the player who hit it. Orbs can be claimed by a single bullet or pellet, regardless of damage. The bullet that hit the orb is refunded to the player's magazine. | ||
Soul confirmation accounts for latency, which in some situations can cause the player to lose the orb even if they visually seem to have hit it first. | Soul confirmation accounts for latency, which in some situations can cause the player to lose the orb even if they visually seem to have hit it first. The ally team has confirm advantage. | ||
Soul orbs can be divided into "local" and "global" soul orbs: | Soul orbs can be divided into "local" and "global" soul orbs: | ||