Souls: Difference between revisionsGive feedback
→Gathering Souls: Added more info to trooper soul mechanics |
Increased starting souls from 600 to 800 |
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{{souls|Souls}} are a crucial element in ''[[Deadlock]]'', serving both as currency and experience points (XP) for heroes. Players collect souls by various means, including shooting '''Soul Orbs''' released when certain entities die, taking [[Guardian]]s/[[Walker]]s, killing enemy players, and finding '''Unsecured Souls''' in boxes or crates. Unsecured souls are added to your total immediately but can drop upon death for other players to collect. | {{souls|Souls}} are a crucial element in ''[[Deadlock]]'', serving both as currency and experience points (XP) for heroes. Players collect souls by various means, including shooting '''Soul Orbs''' released when certain entities die, taking [[Guardian]]s/[[Walker]]s, killing enemy players, and finding '''Unsecured Souls''' in boxes or crates. Unsecured souls are added to your total immediately but can drop upon death for other players to collect. | ||
Every player starts the game with {{souls| | Every player starts the game with {{souls|800}}. | ||
==Soul Orbs== | ==Soul Orbs== | ||