Souls: Difference between revisions

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Soul Values: Updated trooper values
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Unsecured Souls: Updated with the new conversion system
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Souls earned from killing Denizens and destroying Sinner's Sacrifice machines are '''unsecured''' and are lost on death. If a player dies with at least 150 unsecured souls they will be dropped in a '''Soul Container''', which can be claimed by any player by hitting it with a [[Melee Attack|Heavy Melee]]. Soul Containers will despawn after 3 minutes. These containers are marked with a circle icon on the [[Minimap]] and have a green glow effect. If a player dies with fewer than 150 unsecured souls, no Soul Container will drop—they are permanently lost.
Souls earned from killing Denizens and destroying Sinner's Sacrifice machines are '''unsecured''' and are lost on death. If a player dies with at least 150 unsecured souls they will be dropped in a '''Soul Container''', which can be claimed by any player by hitting it with a [[Melee Attack|Heavy Melee]]. Soul Containers will despawn after 3 minutes. These containers are marked with a circle icon on the [[Minimap]] and have a green glow effect. If a player dies with fewer than 150 unsecured souls, no Soul Container will drop—they are permanently lost.


Unsecured souls are converted into secured souls at a standard rate, meaning they will no longer be dropped on death.  
Unsecured souls are converted into secured souls over time, meaning they will no longer be dropped on death. This conversion rate is dynamic:


* With fewer than 100 unsecured souls, they are converted to secured souls at a rate of 1 soul / second
* '''Percentage Drain:''' Each second, '''0.5%''' of the player's ''current'' unsecured souls are converted. This means larger amounts of unsecured souls secure faster initially.
* With more than 100 unsecured souls, they are converted at a rate of 1 soul / second per 100 unsecured souls
* '''Base Drain:''' In addition to the percentage, a flat amount is secured every second. This starts at '''1.6 souls/second''' and increases as the match progresses (scaling with the global bounty growth of ~8% per minute).
** '''Example:''' 570 unsecured souls is converted at 5 souls / second
** '''Example at 10 Minutes:''' A player carrying '''1,000 unsecured souls''' will secure them at a rate of roughly '''7.9 souls/second''' (5 from percentage + ~2.9 base).
** '''Example at 20 Minutes:''' That same player carrying '''1,000 unsecured souls''' will secure them faster, at a rate of roughly '''9.2 souls/second''' (5 from percentage + ~4.2 base), due to the base rate scaling over time.


[[Image:Unsecured_Souls_HUD.png|thumbnail|300px|Souls UI for Heroes]]
[[Image:Unsecured_Souls_HUD.png|thumbnail|300px|Souls UI for Heroes]]