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Steveneven3 (talk | contribs) This info is either wrong, or already explained in this page. |
Gammaton32 (talk | contribs) →Catch up Mechanics: corrected math |
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Catch up mechanics allow for players with low net worth to catch up to the other players on their team. | Catch up mechanics allow for players with low net worth to catch up to the other players on their team. | ||
* The two players on each team with the lowest net worth have a passive gain of souls per second based on the total souls gathered by the team (2% and 1% for the lowest and second-lowest player, respectively). This occurs after laning phase (8 min). | * The two players on each team with the lowest net worth have a passive gain of souls per minute (divided to be earned every second) based on the total souls gathered by the team (2% and 1% for the lowest and second-lowest player, respectively). This occurs after laning phase (8 min). | ||
** For example, the second-lowest player on a team with 100K networth receives 16,6 souls per second (1000 per minute). | |||
== Update history == | == Update history == | ||