Souls: Difference between revisions

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Catch up Mechanics: corrected math
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Catch up mechanics allow for players with low net worth to catch up to the other players on their team.
Catch up mechanics allow for players with low net worth to catch up to the other players on their team.


* The two players on each team with the lowest net worth have a passive gain of souls per second based on the total souls gathered by the team (2% and 1% for the lowest and second-lowest player, respectively). This occurs after laning phase (8 min).
* The two players on each team with the lowest net worth have a passive gain of souls per minute (divided to be earned every second) based on the total souls gathered by the team (2% and 1% for the lowest and second-lowest player, respectively). This occurs after laning phase (8 min).
** For example, the second-lowest player on a team with 100K networth receives 16,6 souls per second (1000 per minute).


== Update history ==
== Update history ==