Souls: Difference between revisions

Sad0 (talk | contribs)
The numbers on the catch up mechanics is very wrong. I don't have the actual one but its closer to 0.2% instead of 2% per minute.
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* The two players on each team with the lowest net worth have a passive gain of souls per minute (divided to be earned every second) based on the total souls gathered by the team (2% and 1% for the lowest and second-lowest player, respectively). This occurs after laning phase (8 min).
* The two players on each team with the lowest net worth have a passive gain of souls per minute (divided to be earned every second) based on the total souls gathered by the team (2% and 1% for the lowest and second-lowest player, respectively). This occurs after laning phase (8 min).
** For example, the lowest player on a team with 100K net worth receives 33,3 souls per second (2000 per minute).
** For example, the lowest player on a team with 100K net worth receives 33,3 souls per second (2000 per minute).
** (That part is very wrong, I don't have the actual number but I've done some science and the number is closer to 0.2% per minutes.)


== Update history ==
== Update history ==