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Gammaton32 (talk | contribs) →Catch up Mechanics: updated numbers |
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Catch up mechanics allow for players with low net worth to catch up to the other players on their team. | Catch up mechanics allow for players with low net worth to catch up to the other players on their team. | ||
* The two players on each team with the lowest net worth have a passive gain of souls per second based on the total souls per second gathered by the team (2 | * The two players on each team with the lowest net worth have a passive gain of souls per second based on the total souls per second gathered by the team (2.5% and 1.5% for the lowest and second-lowest player, respectively). This occurs after laning phase (8 min). | ||
** For example, if a team gathered 200 souls in the last second, the lowest player earns 5 extra souls. | ** For example, if a team gathered 200 souls in the last second, the lowest player earns 5 extra souls. | ||