Souls: Difference between revisions

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==Soul Orbs==
==Soul Orbs==


Many killed targets will not give Souls to the killer on death, but will instead release Souls in a Soul orb. These Orbs may be attacked in melee or with guns to "confirm" the Souls and grant them to the attacker. If they are not attacked, then the Souls will be granted to the killer automatically after around 3 seconds.  
Many killed targets will not give souls to the killer on death, but will instead release souls in a Soul Orb. These orbs may be attacked in melee or with guns to "confirm" the souls and grant them to the attacker. If they are not attacked, then the souls will be granted to the killer automatically after around 3 seconds.  


An opposing player may Deny these Souls by attacking the Soul Orb instead. These will grant the Souls to the attacker and '''not''' the original killer.
An opposing player may [[Strategy#Troop Management|deny]] these souls by attacking the Soul Orb instead. These will grant the souls to the attacker and '''not''' the original killer.


Soul Orbs can be divided into "Local" and "Global" soul orbs:
Soul Orbs can be divided into "local" and "global" soul orbs:


; Local : These orbs grant Souls to the killer/attacker and are shared with any nearby allies. These are the most common kind of Soul Orb and are gained from killing Troopers and players
; Local : These orbs grant souls to the killer/attacker and are shared with any nearby allies. These are the most common kind of Soul Orb and are gained from killing Troopers and players
; Global : These orbs grant Souls to the entire team of the killer/attacker, often with a boost to the last-hitter. These are earned from destroying [[Guardian]]s and [[Walker]]s as well as turning in the [[Soul Urn]]
; Global : These orbs grant souls to the entire team of the killer/attacker, often with a boost to the last-hitter. These are earned from destroying [[Guardian]]s and [[Walker]]s as well as turning in the [[Soul Urn]]


== Gathering Souls ==
== Gathering Souls ==
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===Last Hitting===
===Last Hitting===


* Souls are only gained when the player lands the "Last hit" on a target that kills them. Troopers that are killed by other troopers or structures award '''no''' Souls
* Souls are only gained when the player lands the "Last hit" on a target that kills them. Troopers that are killed by other troopers or structures award '''no''' souls
** After a Trooper reaches 0 HP, there is a very short time where a Last Hit may still be landed by a hero's attack.  
** After a Trooper reaches 0 HP, there is a very short time where a Last Hit may still be landed by a hero's attack.  
** Players cannot "deny" a last hit on a minion by killing their own minions, but they can deny the Soul Orb.
** Players cannot "deny" a last hit on a minion by killing their own minions, but they can deny the Soul Orb.
* Soul orbs are released by dying entities and can be shot to collect souls. If not collected, the orbs eventually expire, awarding the same amount of souls automatically.
* Soul orbs are released by dying entities and can be shot to collect souls. If not collected, the orbs eventually expire, awarding the same amount of souls automatically.
* Shooting these orbs will Deny the kill and '''steal''' the Souls from the orb for yourself.
* Shooting these orbs will Deny the kill and '''steal''' the souls from the orb for yourself.


===Lane Soul Distribution===
===Lane Soul Distribution===
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* For Duo lanes with two players in it, Souls from Troopers are 'duplicated' between both players (about 50m from the kill). This means a Trooper kill worth 50 souls will grant 50 souls to ''each'' player.
* For Duo lanes with two players in it, Souls from Troopers are 'duplicated' between both players (about 50m from the kill). This means a Trooper kill worth 50 souls will grant 50 souls to ''each'' player.
* If 3+ players in a Duo lane OR 2+ players in a Solo lane attempt to receive souls from a creep, the killer will receive the full Trooper value, while all other players will equally divide the duplicated amount.
* If 3+ players in a Duo lane OR 2+ players in a Solo lane attempt to receive souls from a creep, the killer will receive the full Trooper value, while all other players will equally divide the duplicated amount.
** For example: for a Trooper creep worth 50 Souls in a lane of 3 heroes in a Duo lane, the killer will receive 50 Souls and both other players will receive 25 Souls each. <ref>https://youtu.be/4I1YH4xNxfA?t=230 - Timestamped video showing Trooper Soul split in lane before 10 minutes</ref>
** For example: for a Trooper creep worth 50 Souls in a lane of 3 heroes in a Duo lane, the killer will receive 50 Souls and both other players will receive 25 Souls each. <ref>https://youtu.be/4I1YH4xNxfA?t=230 - Timestamped video showing Trooper soul split in lane before 10 minutes</ref>


'''After 10 minutes'''
'''After 10 minutes'''
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** In order for jungle creeps to give souls to both players, both players must deal damage to the creep.
** In order for jungle creeps to give souls to both players, both players must deal damage to the creep.
** Souls from jungle creeps are split between all allied players who dealt damage to said creeps.
** Souls from jungle creeps are split between all allied players who dealt damage to said creeps.
* Souls from Denizens are '''Unsecured''' Souls
* Souls from Denizens are '''Unsecured''' souls


===Breakables===
===Breakables===