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* When the game begins, each lane is "designated" as either a 1-player (Solo) lane or a 2-player (Duo) lane. | * When the game begins, each lane is "designated" as either a 1-player (Solo) lane or a 2-player (Duo) lane. | ||
* When a [[Trooper]] is killed, the killer will receive half of the Trooper's souls at once, then half again when the Soul Orb is destroyed by themselves, an ally, or it expires. | * When a [[Trooper]] is killed, the killer will receive half of the Trooper's souls at once, then half again when the Soul Orb is destroyed by themselves, an ally, or it expires. | ||
* For Duo lanes with two players in it, | * For Duo lanes with two players in it, souls from Troopers are 'duplicated' between both players (about 50m from the kill). This means a Trooper kill worth 50 souls will grant 50 souls to ''each'' player. | ||
* If 3+ players in a Duo lane OR 2+ players in a Solo lane attempt to receive souls from a creep, the killer will receive the full Trooper value, while all other players will equally divide the duplicated amount. | * If 3+ players in a Duo lane OR 2+ players in a Solo lane attempt to receive souls from a creep, the killer will receive the full Trooper value, while all other players will equally divide the duplicated amount. | ||
** For example: for a Trooper creep worth 50 Souls in a lane of 3 heroes in a Duo lane, the killer will receive 50 | ** For example: for a Trooper creep worth 50 Souls in a lane of 3 heroes in a Duo lane, the killer will receive 50 souls and both other players will receive 25 souls each. <ref>https://youtu.be/4I1YH4xNxfA?t=230 - Timestamped video showing Trooper soul split in lane before 10 minutes</ref> | ||
'''After 10 minutes''' | '''After 10 minutes''' | ||
* After 10 minutes, trooper souls are divided evenly among nearby players. There is no longer any "duplication" of | * After 10 minutes, trooper souls are divided evenly among nearby players. There is no longer any "duplication" of souls. | ||
===Denizens (Jungle Creeps)=== | ===Denizens (Jungle Creeps)=== | ||
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Souls earned from killing Denizens are '''Unsecured'''. These souls will be dropped on death and may be collected by any player | Souls earned from killing Denizens are '''Unsecured'''. These souls will be dropped on death and may be collected by any player | ||
Unsecured souls are converted into Secured souls at a standard rate, meaning they will not longer be dropped on death. They are converted at a rate of 1 | Unsecured souls are converted into Secured souls at a standard rate, meaning they will not longer be dropped on death. They are converted at a rate of 1 soul / second per 100 Unsecured souls (EX: 500 Unsecured souls is converted at 5 souls/second) | ||
Unsecured | Unsecured souls may be spent in the shop, but are spent ''after'' Secured souls. | ||
== Leveling Up == | == Leveling Up == | ||
Gathering souls will directly "level up" your | Gathering souls will directly "level up" your hero gain skill points, Boons and other upgrades. See [[Leveling Up|leveling up]] for more information. | ||
== Soul Values == | == Soul Values == | ||