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Adding breakables section with drop chance and formula |
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'''Soul Orbs''': | '''Soul Orbs''': | ||
* Soul orbs are released by dying entities and can be shot to collect souls. If not collected, the orbs eventually expire, awarding the same amount of souls automatically. | * Soul orbs are released by dying entities and can be shot to collect souls. If not collected, the orbs eventually expire, awarding the same amount of souls automatically. | ||
* Shooting these orbs can also deny enemy players from receiving the souls. | * Shooting these orbs can also deny enemy players from receiving the souls. | ||
'''Breakables''': | |||
* Breaking the wooden crates scattered throughout the map will have a chance to spawn some souls. | |||
** Chance for any given crate to drop souls when broken is 40%. | |||
** Amount of souls dropped is a function of in-game time: | |||
*** ''[Souls Dropped] = 45 + 3*([Game Time in Minutes) - 3)'' | |||
*** For example: At 25:00 game time, a broken crate will drop 111 souls. | |||
Be aware that soul orbs can be missed from events like [[Soul Urn]] turn-ins, Guardian destruction, or [[Sinner's Sacrifice]] Safes. | Be aware that soul orbs can be missed from events like [[Soul Urn]] turn-ins, Guardian destruction, or [[Sinner's Sacrifice]] Safes. | ||