Souls: Difference between revisions

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[[File:Soul released by the trooper..png|thumb|Soul released by the trooper.]]
[[File:Soul released by the trooper..png|thumb|Soul released by the trooper.|282x282px]]
[[File:Soul orbs spawn.png|thumb|226x226px|Dark and light soul orb. Only light orbs can be claimed or denied]]
{{souls|Souls}} are a crucial element in ''[[Deadlock]]'', serving both as currency and experience points (XP) for heroes. Players collect souls by various means, including shooting '''Soul Orbs''' released when certain entities die, taking [[Guardian]]s/[[Walker]]s, killing enemy players, and finding '''Unsecured Souls''' in boxes or crates. Unsecured souls are added to your total immediately but can drop upon death for other players to collect.
{{souls|Souls}} are a crucial element in ''[[Deadlock]]'', serving both as currency and experience points (XP) for heroes. Players collect souls by various means, including shooting '''Soul Orbs''' released when certain entities die, taking [[Guardian]]s/[[Walker]]s, killing enemy players, and finding '''Unsecured Souls''' in boxes or crates. Unsecured souls are added to your total immediately but can drop upon death for other players to collect.


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==Soul Orbs==
==Soul Orbs==


[[Trooper|Troopers]] and the [[Soul Urn]] release souls in a '''Soul Orb'''. These orbs may be attacked in melee or with guns to confirm (or deny) the souls and grant them to the attacker. If they are not attacked, then the souls will be granted to the killer automatically after around 1 second. Certain abilities like [[Shiv#(1) Serrated Knives|Serrated Knives]] or [[Lady Geist#(3) Malice|Malice]] can also confirm or deny orbs.  
[[Trooper|Troopers]] and the [[Soul Urn]] release souls in a '''Soul Orb'''. These orbs may be shot or hit with [[Melee Attack|melee]] to confirm (or deny) the souls and grant them to the attacker. If they are not attacked, then the souls will be granted to the killer automatically after around 1 second. Certain abilities like [[Shiv#(1) Serrated Knives|Serrated Knives]] or [[Lady Geist#(3) Malice|Malice]] can also confirm or deny orbs.  


The soul orbs are initally dark when they spawn. They can only be shot and confirmed once they light up.  
The soul orbs spawn dark-colored, and can only be shot and confirmed once they light up. Ally orbs are green and enemy orbs are orange. Hitting an enemy orb will deny the souls to the killer and grant them to the player who hit it. Orbs can be claimed by a single bullet or pellet, regardless of damage. The bullet that hit the orb is refunded to the player's magazine.  


An opposing player may [[Strategy#Troop Management|deny]] these souls by attacking the soul orb instead. These will grant the Souls to the attacker and '''not''' the original killer.
Soul confirmation accounts for ping and packet loss, which in some situations can cause the player to lose the orb even if they seem to have hit it first.  


Soul orbs can be divided into "local" and "global" soul orbs:
Soul orbs can be divided into "local" and "global" soul orbs:


; Local : These orbs grant souls to the killer/attacker and are shared with any nearby allies. These are the most common kind of soul orb and are gained from killing Troopers and players
; Local : These orbs grant souls to the killer/attacker and are shared with any nearby allies. These are the most common kind of soul orb and are gained from killing Troopers and players
; Global : These orbs grant souls to the entire team of the killer/attacker, often with a boost to the last-hitter. These are earned from destroying [[Guardian]]s and [[Walker]]s as well as turning in the [[Soul Urn]]
; Global : These orbs grant souls to the entire team of the player who claims them. These are earned by turning in the [[Soul Urn]]


===Local Soul Sharing===
===Local Soul Sharing===
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When souls are to be shared, the game checks two distances to add allied heroes to the "pool" of heroes to split the received souls:
When souls are to be shared, the game checks two distances to add allied heroes to the "pool" of heroes to split the received souls:


* 45m from the soul orb itself when it is broken
* 35m from the soul orb itself when it is broken
* 30m from the hero that killed the Trooper
* 30m from the hero that killed the Trooper