Souls: Difference between revisions

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Soul Distribution: Updated numbers and examples. Made some changes to Trooper soul drop mechanic paragraph.
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Gathering Souls: Added more info to trooper soul mechanics
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* Before the [[Update:April 17, 2025|2025-04-17]] update, two players in the same lane both received 100% of souls before 8 minutes (soul duplication). Now the soul distribution is the same for the entire match, so both players get 65% per Trooper.
* Before the [[Update:April 17, 2025|2025-04-17]] update, two players in the same lane both received 100% of souls before 8 minutes (soul duplication). Now the soul distribution is the same for the entire match, so both players get 65% per Trooper.


* When a Trooper is killed, 60% of the Trooper's souls drop as a ground orb that flies to allies within 18m but cannot be claimed by enemies, while the remaining 40% fly out as a deniable soul orb (multiplied by Soul distribution for all allies nearby). Killing the Trooper with a [[Melee Attack|melee attack]] grants 100% of the value on kill.
* When a Trooper is killed, 60% of the Trooper's souls drop as a ground orb that flies to allies within 18m and remains on the ground for 18 seconds (scaling to 40 seconds after 10 minutes), while the remaining 40% fly out as a deniable soul orb that enemies can shoot. Both orbs use Soul distribution among nearby allies; enemy ground orbs are visible but cannot be claimed. Killing the Trooper with a [[Melee Attack|melee attack]] grants 100% of the souls instantly, distributed among nearby allies.
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