Souls: Difference between revisions

Undo revision 15042 by 83.69.218.234 (talk) - Rolled back. Urn experiment is over now.
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; Local : These orbs grant Souls to the killer/attacker and are shared with any nearby allies. These are the most common kind of Soul Orb and are gained from killing Troopers and players
; Local : These orbs grant Souls to the killer/attacker and are shared with any nearby allies. These are the most common kind of Soul Orb and are gained from killing Troopers and players
; Global : These orbs grant Souls to the entire team of the killer/attacker, often with a boost to the last-hitter. These are earned from destroying [[Guardian]]s and [[Walker]]s as well as turning in the [[Soul Urn]]
; Global : These orbs grant Souls to the entire team of the killer/attacker, often with a boost to the last-hitter. These are earned from destroying [[Guardian]]s and [[Walker]]s as well as turning in the [[Soul Urn]]
===Local Soul Sharing===
When Souls are to be shared, the game checks two distances to add allied heroes to the "pool" of heroes to split the received souls:
* 45m from the soul orb itself when it is broken
* 30m from the hero that killed the Trooper
If an allied hero is within '''either''' of these distances, Souls are shared between the killer and those allied heroes.


== Gathering Souls ==
== Gathering Souls ==
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* Shooting these orbs will Deny the kill and '''steal''' the Souls from the orb for yourself.
* Shooting these orbs will Deny the kill and '''steal''' the Souls from the orb for yourself.


===Lane Soul Distribution===
===Soul Distribution===


* For two players in lane, Souls from Troopers are 'duplicated' between both players (about 40m from the kill). This means a Trooper kill worth 50 souls will grant 50 souls to ''each'' player.
'''Before 8 minutes (Lane Phase)'''
** The range for Soul sharing from allied hero to allied hero is 40m, and from orb to allied hero 35m.
* When a [[Trooper]] is killed, the killer will receive 65% of the Trooper's souls at once, then 35% again when the Soul Orb is destroyed by themselves, an ally, or it expires.
* For two players, Souls from Troopers are 'duplicated' between both players as long as they are within range (See range [[Souls#Local Soul Sharing|here]]. This means a Trooper kill worth 80 souls will grant 80 souls to ''each'' player.
* If 3 or more players attempt to receive souls from a creep, the killer will receive the full Trooper value, while all other players will equally divide the duplicated amount.
* If 3 or more players attempt to receive souls from a creep, the killer will receive the full Trooper value, while all other players will equally divide the duplicated amount.
** For example: for a Trooper creep worth 50 Souls in a lane of 3 heroes, the killer will receive 50 Souls and both other players will receive 25 Souls each. <ref>https://youtu.be/4I1YH4xNxfA?t=230 - Timestamped video showing Trooper Soul split in lane before 8 minutes</ref>
** For example: for a Trooper creep worth 80 Souls in a lane of 3 heroes, the killer will receive 80 Souls and both other players will receive 40 Souls each. <ref>https://youtu.be/4I1YH4xNxfA?t=230 - Timestamped video showing Trooper Soul split in lane before 8 minutes</ref>
 
'''Before 8 minutes'''
* When a [[Trooper]] is killed, the killer will receive 65% of the Trooper's souls at once, then 35% again when the Soul Orb is destroyed by themselves, an ally, or it expires.


'''After 8 minutes'''
'''After 8 minutes'''
* Trooper Souls are no longer granted on kill, instead 100% souls are granted when the Soul Orb is destroyed or expires.
* Trooper Souls are no longer granted on kill, instead 100% souls are granted when the Soul Orb is destroyed or expires.
* Souls are no longer duplicated between sharing players, and are instead distributed with the following formula:
** 100/60/35/25/20/16% (for 1/2/3/4/5/6 players)
*** EX: 120 Souls between 4 players would grant each player 30 Souls (120 * 25%)
<!-- THIS IS HOW IT WAS PRIOR TO SEPT 26th PATCH
<!-- THIS IS HOW IT WAS PRIOR TO SEPT 26th PATCH
KEEP AROUND IN CASE IT CHANGES AGAIN
KEEP AROUND IN CASE IT CHANGES AGAIN