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Updated wording and capitalization. Also make mention of Soul Container |
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* Souls are only gained when the player lands the "Last hit" on a target that kills them. Troopers that are killed by other troopers or structures award '''no''' Souls | * Souls are only gained when the player lands the "Last hit" on a target that kills them. Troopers that are killed by other troopers or structures award '''no''' Souls | ||
** After a Trooper reaches 0 HP, there is a very short time where a Last Hit may still be landed by a | ** After a Trooper reaches 0 HP, there is a very short time where a Last Hit may still be landed by a Hero's attack. | ||
** Players cannot "deny" a last hit on a | ** Players cannot "deny" a last hit on a Trooper by killing their own Trooper, but they can deny the Soul Orb. | ||
* Soul | * Soul Orbs are released by dying entities and can be shot to collect Souls. If not collected, the orbs eventually expire, awarding the same amount of Souls automatically. | ||
* Shooting these orbs will Deny the kill and '''steal''' the Souls from the orb for yourself. | * Shooting these orbs will Deny the kill and '''steal''' the Souls from the orb for yourself. | ||
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===Denizens (Jungle Creeps)=== | ===Denizens (Jungle Creeps)=== | ||
* Jungle camps contain [[Denizens]] that give Souls to players on kill. They do not release Soul | * Jungle camps contain [[Denizens]] that give Souls to players on kill. They do not release Soul Orbs. | ||
** In order for | ** In order for Denizens to give Souls to both players, both players must deal damage to the Denizen. | ||
** Souls from | ** Souls from Denizens are split between all allied players who dealt damage to said Denizens. | ||
*Souls from Denizens are '''Unsecured''' | *Souls from Denizens are '''Unsecured''' Souls | ||
===Breakables=== | ===Breakables=== | ||
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*** For example: At 25:00 game time, a broken crate will drop 111 Souls. | *** For example: At 25:00 game time, a broken crate will drop 111 Souls. | ||
Be aware that Soul | Be aware that Soul Orbs can be denied from events like [[Soul Urn]] turn-ins, Guardian destruction, or [[Sinner's Sacrifice]] machines. | ||
==Unsecured Souls== | ==Unsecured Souls== | ||
Souls earned from killing Denizens are '''Unsecured'''. These Souls will be dropped on death | Souls earned from killing Denizens and destroying Sinner's Sacrifice machines are '''Unsecured'''. These Souls will be dropped on death, allowing any player to collect the Soul Container. Dropped Unsecured Souls will despawn after 3 minutes. | ||
Unsecured Souls are converted into Secured Souls at a standard rate, meaning they will no longer be dropped on death. | Unsecured Souls are converted into Secured Souls at a standard rate, meaning they will no longer be dropped on death. | ||
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[[Image:Unsecured_Souls_HUD.png|thumbnail|300px|Souls UI for Heroes]] | [[Image:Unsecured_Souls_HUD.png|thumbnail|300px|Souls UI for Heroes]] | ||
Unsecured Souls may be spent in the shop, but are spent ''after'' Secured Souls. They are indicated by the silver-green ball on the Hero's hip, as well as in the number on the HUD with a red icon | Unsecured Souls may be spent in the shop, but are spent ''after'' Secured Souls. They are indicated by the silver-green ball on the Hero's hip known internally as a Soul Container, as well as in the number on the HUD with a red icon | ||
On the character UI, the large Souls number is the TOTAL number of Secured and Unsecured Souls added together. | On the character UI, the large Souls number is the TOTAL number of Secured and Unsecured Souls added together. | ||
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** Soul Gain for structures is given to ''every'' allied hero in-game | ** Soul Gain for structures is given to ''every'' allied hero in-game | ||
===Comeback | ===Comeback Mechanics=== | ||
When a team is behind on Souls | When a team is behind on Souls, there are two "comeback mechanics" that come into play to allow the losing team to quickly catch up. | ||
* Killing an enemy | * Killing an enemy Hero will award more Souls if your team is behind. | ||
* Killing an enemy | * Killing an enemy Hero that has a Kill Streak will reward a "Bounty" of extra Souls. | ||
* The Soul | * The Soul Urn will give additional Sprint Speed if the courier is on the losing team. | ||
* The Soul | * The Soul Urn will give additional Souls to a team that is behind. | ||
==References== | ==References== | ||