Souls: Difference between revisionsGive feedback
No edit summary |
No edit summary |
||
| Line 1: | Line 1: | ||
[[File:Weakened troop..png|thumb|A weakened trooper.]] | [[File:Weakened troop..png|thumb|A weakened trooper.]] | ||
'''Souls''' are a crucial element in ''Deadlock'', serving both as currency and experience points (XP) for heroes. Players collect souls by various means, including shooting soul orbs released when certain entities die, last-hitting enemy Candles, taking Guardians, killing enemy players, and finding unsecured souls in boxes or crates. Unsecured souls are added to your total immediately but can drop upon death for other players to collect. | '''Souls''' are a crucial element in ''Deadlock'', serving both as currency and experience points (XP) for heroes. Players collect souls by various means, including shooting soul orbs released when certain entities die, last-hitting enemy Candles, taking [[Guardians]]/Walkers, killing enemy players, and finding unsecured souls in boxes or crates. Unsecured souls are added to your total immediately but can drop upon death for other players to collect. | ||
| Line 6: | Line 6: | ||
'''Leveling Up and Abilities''': | '''Leveling Up and Abilities''': | ||
* Collecting | * Collecting souls increases your level, granting stat boosts (like health, bullet damage, and regeneration) and skill points. | ||
* Abilities unlock at specific soul thresholds: | * Abilities unlock at specific soul thresholds: | ||
** Normal abilities: 0, 400, 1,400 souls. | ** Normal abilities: 0, 400, 1,400 souls. | ||