Souls: Difference between revisionsGive feedback
Jump to navigation
Jump to search
Deleted Last Hitting as souls now spawn regardless Tags: Mobile edit Mobile web edit |
m souls are 50/50 now Tags: Mobile edit Mobile web edit |
||
| Line 32: | Line 32: | ||
'''Before 8 minutes (Lane Phase)''' | '''Before 8 minutes (Lane Phase)''' | ||
* When a [[Trooper]] is killed, the killer will receive | * When a [[Trooper]] is killed, the killer will receive 50% of the Trooper's souls at once, then the remaining 50% when the Soul Orb is destroyed by themselves, an ally, or it expires. | ||
* For two players, Souls from Troopers are 'duplicated' between both players as long as they are within range (See range [[Souls#Local Soul Sharing|here]]. This means a Trooper kill worth 80 souls will grant 80 souls to ''each'' player. | * For two players, Souls from Troopers are 'duplicated' between both players as long as they are within range (See range [[Souls#Local Soul Sharing|here]]. This means a Trooper kill worth 80 souls will grant 80 souls to ''each'' player. | ||
* If 3 or more players attempt to receive souls from a creep, the killer will receive the full Trooper value, while all other players will equally divide the duplicated amount. | * If 3 or more players attempt to receive souls from a creep, the killer will receive the full Trooper value, while all other players will equally divide the duplicated amount. | ||